#16332F

Closest named color: Gunmetal (#293241). oklch(29.7% 0.036 183.9), rgb(22, 51, 47).

Aa

White text reads best on this color (13.55:1).

About this color

#16332F is a dark, muted teal or cyan. In OKLCH its lightness is 30%, its chroma 0.036 and its hue 184°. Its hue sits on the cool side of the wheel. The nearest named color is Gunmetal (#293241), ΔE 0.045 away. White text reads best on it, at 13.55:1.

Hue familyTeals and cyans
Lightnessdark (30%)
Chromamuted (0.036)
Temperaturecool
Nearest nameGunmetal (#293241)
Black text1.54:1
White text13.55:1

Values

HEX#16332F
RGBrgb(22, 51, 47)
HSLhsl(172, 40%, 14%)
OKLCHoklch(29.7% 0.036 183.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #16332F 13.55:1 AAA Lc -103.1 Preferred for body text
Black text on #16332F 1.54:1 Fails Lc 0.0 Not readable
#16332F text on white 13.55:1 AAA Lc 100.0 Preferred for body text
#16332F text on black 1.54:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F1F7F6

    oklch(97.1% 0.006 185.3)

  2. Step 100

    100

    #E1EDEB

    oklch(93.7% 0.013 185.1)

  3. Step 200

    200

    #C9DFDB

    oklch(88.6% 0.024 183.7)

  4. Step 300

    300

    #A3CAC3

    oklch(80.9% 0.043 183.1)

  5. Step 400

    400

    #6EAFA5

    oklch(70.7% 0.068 183.5)

  6. Step 500

    500

    #419B8F

    oklch(63.2% 0.088 183.4)

  7. Step 600

    600

    #148579

    oklch(55.6% 0.094 183.5)

  8. Step 700

    700

    #007066

    oklch(49% 0.087 184.2)

  9. Step 800

    800

    #0A5C53

    oklch(42.8% 0.073 183.1)

  10. Step 900

    900

    #154B45

    oklch(37.6% 0.057 184.7)

  11. Step 950

    950 (this color)

    #16332F

    oklch(29.7% 0.036 183.9)

Export this scale for Tailwind in the Tailwind colors tool

#16332F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#31302F0.039
Deuteranopia (no green cones)#2C2D2F0.035
Tritanopia (no blue cones)#0834320.011
Achromatopsia (no color)#2E2E2E0.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #16332F

    #16332F

    oklch(29.7% 0.036 183.9)

  • #3D252B

    #3D252B

    oklch(29.7% 0.038 3.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #16332F

    #16332F

    oklch(29.7% 0.036 183.9)

  • #1E3225

    #1E3225

    oklch(29.6% 0.035 155.1)

  • #153238

    #153238

    oklch(29.8% 0.036 212.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #16332F

    #16332F

    oklch(29.7% 0.036 183.9)

  • #382635

    #382635

    oklch(29.6% 0.037 332.4)

  • #3D2721

    #3D2721

    oklch(29.8% 0.035 35.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #16332F

    #16332F

    oklch(29.7% 0.036 183.9)

  • #31293C

    #31293C

    oklch(29.8% 0.035 303.6)

  • #3A291A

    #3A291A

    oklch(29.7% 0.036 62.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #16332F

    #16332F

    oklch(29.7% 0.036 183.9)

  • #272C3F

    #272C3F

    oklch(29.7% 0.035 272.7)

  • #3D252B

    #3D252B

    oklch(29.7% 0.038 3.3)

  • #332D17

    #332D17

    oklch(29.8% 0.037 94.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #16332F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #16332F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.