#153231

Closest named color: Gunmetal (#293241). oklch(29.4% 0.035 192.5), rgb(21, 50, 49).

Aa

White text reads best on this color (13.70:1).

About this color

#153231 is a dark, muted teal or cyan. In OKLCH its lightness is 29%, its chroma 0.035 and its hue 192°. Its hue sits on the cool side of the wheel. The nearest named color is Gunmetal (#293241), ΔE 0.042 away. White text reads best on it, at 13.70:1.

Hue familyTeals and cyans
Lightnessdark (29%)
Chromamuted (0.035)
Temperaturecool
Nearest nameGunmetal (#293241)
Black text1.53:1
White text13.70:1

Values

HEX#153231
RGBrgb(21, 50, 49)
HSLhsl(178, 41%, 14%)
OKLCHoklch(29.4% 0.035 192.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #153231 13.70:1 AAA Lc -103.3 Preferred for body text
Black text on #153231 1.53:1 Fails Lc 0.0 Not readable
#153231 text on white 13.70:1 AAA Lc 100.2 Preferred for body text
#153231 text on black 1.53:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F1F7F6

    oklch(97.1% 0.006 185.3)

  2. Step 100

    100

    #E1EDEC

    oklch(93.7% 0.013 190.9)

  3. Step 200

    200

    #C9DEDD

    oklch(88.5% 0.022 193.3)

  4. Step 300

    300

    #A3CAC8

    oklch(81% 0.041 192.5)

  5. Step 400

    400

    #6EAEAB

    oklch(70.7% 0.066 192)

  6. Step 500

    500

    #409A97

    oklch(63.2% 0.085 192.2)

  7. Step 600

    600

    #118482

    oklch(55.6% 0.092 192.9)

  8. Step 700

    700

    #006F6D

    oklch(49% 0.084 192.6)

  9. Step 800

    800

    #085B59

    oklch(42.7% 0.071 192.2)

  10. Step 900

    900

    #154B49

    oklch(37.8% 0.055 191.5)

  11. Step 950

    950 (this color)

    #153231

    oklch(29.4% 0.035 192.5)

Export this scale for Tailwind in the Tailwind colors tool

#153231 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2F2F310.037
Deuteranopia (no green cones)#2A2C310.034
Tritanopia (no blue cones)#0533320.012
Achromatopsia (no color)#2D2D2D0.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #153231

    #153231

    oklch(29.4% 0.035 192.5)

  • #3C2528

    #3C2528

    oklch(29.4% 0.035 10.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #153231

    #153231

    oklch(29.4% 0.035 192.5)

  • #1B3227

    #1B3227

    oklch(29.4% 0.036 162.4)

  • #173039

    #173039

    oklch(29.3% 0.035 223.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #153231

    #153231

    oklch(29.4% 0.035 192.5)

  • #392531

    #392531

    oklch(29.4% 0.036 342.8)

  • #3B271E

    #3B271E

    oklch(29.4% 0.034 45.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #153231

    #153231

    oklch(29.4% 0.035 192.5)

  • #322739

    #322739

    oklch(29.3% 0.035 311.9)

  • #372A18

    #372A18

    oklch(29.5% 0.035 74.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #153231

    #153231

    oklch(29.4% 0.035 192.5)

  • #2A2A3E

    #2A2A3E

    oklch(29.4% 0.036 284)

  • #3C2528

    #3C2528

    oklch(29.4% 0.035 10.9)

  • #302D18

    #302D18

    oklch(29.4% 0.035 101.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #153231, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #153231 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.