#0D3262

Closest named color: Marine (#042E60). oklch(32.1% 0.095 256.8), rgb(13, 50, 98).

Aa

White text reads best on this color (12.72:1).

About this color

#0D3262 is a dark, moderately saturated blue. In OKLCH its lightness is 32%, its chroma 0.095 and its hue 257°. Its hue sits on the cool side of the wheel. The nearest named color is Marine (#042E60), ΔE 0.015 away. White text reads best on it, at 12.72:1.

Hue familyBlues
Lightnessdark (32%)
Chromamoderately saturated (0.095)
Temperaturecool
Nearest nameMarine (#042E60)
Black text1.64:1
White text12.72:1

Values

HEX#0D3262
RGBrgb(13, 50, 98)
HSLhsl(214, 77%, 22%)
OKLCHoklch(32.1% 0.095 256.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #0D3262 12.72:1 AAA Lc -101.8 Preferred for body text
Black text on #0D3262 1.64:1 Fails Lc 0.0 Not readable
#0D3262 text on white 12.72:1 AAA Lc 98.4 Preferred for body text
#0D3262 text on black 1.64:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F0F6FF

    oklch(97.1% 0.014 258.3)

  2. Step 100

    100

    #DDEBFF

    oklch(93.6% 0.031 257.2)

  3. Step 200

    200

    #C2DBFF

    oklch(88.5% 0.057 257.5)

  4. Step 300

    300

    #98C3FF

    oklch(80.9% 0.097 256.8)

  5. Step 400

    400

    #5DA1FF

    oklch(70.7% 0.155 256.9)

  6. Step 500

    500

    #2486FF

    oklch(63.2% 0.2 256.7)

  7. Step 600

    600

    #006EE2

    oklch(55.6% 0.196 256.8)

  8. Step 700

    700

    #005CBF

    oklch(49% 0.172 256.8)

  9. Step 800

    800

    #004B9F

    oklch(42.7% 0.151 256.9)

  10. Step 900

    900

    #003E86

    oklch(37.6% 0.133 257)

  11. Step 950

    950 (this color)

    #0D3262

    oklch(32.1% 0.095 256.8)

Export this scale for Tailwind in the Tailwind colors tool

#0D3262 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#1837640.020
Deuteranopia (no green cones)#042F610.012
Tritanopia (no blue cones)#003D450.071
Achromatopsia (no color)#3232320.095

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #0D3262

    #0D3262

    oklch(32.1% 0.095 256.8)

  • #462E00

    #462E00

    oklch(32.2% 0.067 77.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #0D3262

    #0D3262

    oklch(32.1% 0.095 256.8)

  • #00394B

    #00394B

    oklch(32.1% 0.062 226.2)

  • #312960

    #312960

    oklch(32.2% 0.094 286.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #0D3262

    #0D3262

    oklch(32.1% 0.095 256.8)

  • #562100

    #562100

    oklch(32.2% 0.089 47)

  • #373500

    #373500

    oklch(32.1% 0.069 107.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #0D3262

    #0D3262

    oklch(32.1% 0.095 256.8)

  • #5A1921

    #5A1921

    oklch(32.2% 0.095 17.2)

  • #193D02

    #193D02

    oklch(32.1% 0.094 136.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #0D3262

    #0D3262

    oklch(32.1% 0.095 256.8)

  • #531A3C

    #531A3C

    oklch(32% 0.095 347)

  • #462E00

    #462E00

    oklch(32.2% 0.067 77.5)

  • #003D2C

    #003D2C

    oklch(32% 0.065 167.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #0D3262, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #0D3262 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.