#012F58

Closest named color: Marine (#042E60). oklch(30.2% 0.087 251.2), rgb(1, 47, 88).

Aa

White text reads best on this color (13.55:1).

About this color

#012F58 is a dark, moderately saturated blue. In OKLCH its lightness is 30%, its chroma 0.087 and its hue 251°. Its hue sits on the cool side of the wheel. The nearest named color is Marine (#042E60), ΔE 0.015 away. White text reads best on it, at 13.55:1.

Hue familyBlues
Lightnessdark (30%)
Chromamoderately saturated (0.087)
Temperaturecool
Nearest nameMarine (#042E60)
Black text1.54:1
White text13.55:1

Values

HEX#012F58
RGBrgb(1, 47, 88)
HSLhsl(208, 98%, 17%)
OKLCHoklch(30.2% 0.087 251.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #012F58 13.55:1 AAA Lc -102.8 Preferred for body text
Black text on #012F58 1.54:1 Fails Lc 0.0 Not readable
#012F58 text on white 13.55:1 AAA Lc 99.6 Preferred for body text
#012F58 text on black 1.54:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #EFF6FF

    oklch(97% 0.014 254.6)

  2. Step 100

    100

    #DCECFE

    oklch(93.7% 0.03 251.3)

  3. Step 200

    200

    #BEDDFF

    oklch(88.6% 0.058 250.9)

  4. Step 300

    300

    #90C5FF

    oklch(80.8% 0.1 251.3)

  5. Step 400

    400

    #4AA4FF

    oklch(70.6% 0.159 251.3)

  6. Step 500

    500

    #008BF4

    oklch(63.1% 0.185 251.3)

  7. Step 600

    600

    #0075CE

    oklch(55.7% 0.162 251.1)

  8. Step 700

    700

    #0062AE

    oklch(49.1% 0.143 251.1)

  9. Step 800

    800

    #005090

    oklch(42.7% 0.125 251.1)

  10. Step 900

    900

    #004279

    oklch(37.6% 0.11 251.3)

  11. Step 950

    950 (this color)

    #012F58

    oklch(30.2% 0.087 251.2)

Export this scale for Tailwind in the Tailwind colors tool

#012F58 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#19325A0.023
Deuteranopia (no green cones)#082B570.012
Tritanopia (no blue cones)#00393F0.063
Achromatopsia (no color)#2E2E2E0.087

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #012F58

    #012F58

    oklch(30.2% 0.087 251.2)

  • #422800

    #422800

    oklch(30.2% 0.065 72)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #012F58

    #012F58

    oklch(30.2% 0.087 251.2)

  • #003442

    #003442

    oklch(30.1% 0.056 221.9)

  • #282758

    #282758

    oklch(30.3% 0.086 280.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #012F58

    #012F58

    oklch(30.2% 0.087 251.2)

  • #511B04

    #511B04

    oklch(30.3% 0.087 41)

  • #352F00

    #352F00

    oklch(30.2% 0.063 101.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #012F58

    #012F58

    oklch(30.2% 0.087 251.2)

  • #511723

    #511723

    oklch(30.3% 0.087 11.6)

  • #1F3600

    #1F3600

    oklch(30.2% 0.082 130.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #012F58

    #012F58

    oklch(30.2% 0.087 251.2)

  • #4A193B

    #4A193B

    oklch(30.3% 0.087 341.3)

  • #422800

    #422800

    oklch(30.2% 0.065 72)

  • #003823

    #003823

    oklch(30.1% 0.067 161.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #012F58, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #012F58 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.