Lime #00FF00
Lime is a light, vivid green with hex code #00FF00 and RGB rgb(0, 255, 0).
Aa
Black text reads best on this color (15.30:1).
About this color
#00FF00 is a light, vivid green. In OKLCH its lightness is 87%, its chroma 0.295 and its hue 142°. Its hue sits between the warm and cool halves of the wheel. It is the named color Lime. Black text reads best on it, at 15.30:1.
| Hue family | Greens |
| Lightness | light (87%) |
| Chroma | vivid (0.295) |
| Temperature | in between |
| Nearest name | Lime |
| Black text | 15.30:1 |
| White text | 1.37:1 |
Colors that go with Lime
Matches found by rotating Lime around the OKLCH hue wheel, each labelled with the closest name in our list.
Complementary
The opposite hue (180°).
Analogous
Neighbouring hues, 30° either side.
Triadic
Three hues spaced 120° apart.
Color palettes with Lime
Curated color palettes that contain a color within ΔE 0.06 (OKLab) of Lime, closest first.
Similar named colors
The eight named colors closest to Lime, with their ΔE distance.
- Bright Green #01FF07 ΔE 0.001
- Fluro Green #0AFF02 ΔE 0.001
- Fluorescent Green #08FF08 ΔE 0.001
- Neon Green #0CFF0C ΔE 0.002
- Highlighter Green #1BFC06 ΔE 0.008
- Electric Green #21FC0D ΔE 0.009
- Hot Green #25FF29 ΔE 0.011
- Poison Green #40FD14 ΔE 0.014
More about Lime
How to make Lime
A starting recipe from common paint colors, found with a spectral paint model (the color mixer’s paint mode). Real pigments vary, so mix a small test batch and adjust.
- 2 parts yellow
- 2 parts white
- 1 part green
Recipe result: #B8DC53, a difference of ΔE 0.151 from Lime. Lime is more vivid than these paints can mix, so start from a ready-made green paint and adjust it.
Codes for Lime in every format
| HEX | #00FF00 |
| RGB | rgb(0, 255, 0) |
| HSL | hsl(120, 100%, 50%) |
| OKLCH | oklch(86.6% 0.295 142.5) |
Contrast
WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.
| Pair | WCAG 2 | Result | APCA | APCA guidance |
|---|---|---|---|---|
| White text on #00FF00 | 1.37:1 | Fails | Lc -19.6 | Dividers and decoration only |
| Black text on #00FF00 | 15.30:1 | AAA | Lc 86.5 | Fine for body text |
| #00FF00 text on white | 1.37:1 | Fails | Lc 17.1 | Dividers and decoration only |
| #00FF00 text on black | 15.30:1 | AAA | Lc -86.5 | Fine for body text |
Shades and tints of Lime
A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.
-
Step 50
50
#E3FFE0
oklch(97.2% 0.05 142.5)
-
Step 100
100
#BFFDBA
oklch(93.5% 0.109 142.8)
-
Step 200
200 (this color)
#00FF00
oklch(86.6% 0.295 142.5)
-
Step 300
300
#00E900
oklch(80.9% 0.275 142.5)
-
Step 400
400
#00C300
oklch(70.8% 0.241 142.5)
-
Step 500
500
#00A700
oklch(63.1% 0.215 142.5)
-
Step 600
600
#008C00
oklch(55.5% 0.189 142.5)
-
Step 700
700
#007600
oklch(49% 0.167 142.5)
-
Step 800
800
#006100
oklch(42.7% 0.145 142.5)
-
Step 900
900
#005100
oklch(37.7% 0.128 142.5)
-
Step 950
950
#003100
oklch(27.1% 0.092 142.5)
Lime with color blindness
Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.
| Vision | Seen as | Shift (ΔE) |
|---|---|---|
| Protanopia (no red cones) | #FFE500 | 0.203 |
| Deuteranopia (no green cones) | #EFD63A | 0.207 |
| Tritanopia (no blue cones) | #00F7D9 | 0.194 |
| Achromatopsia (no color) | #DCDCDC | 0.296 |
Use Lime in your product
Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.