#FFEED4

Closest named color: Papaya Whip (#FFEFD5). oklch(95.6% 0.039 78.6), rgb(255, 238, 212).

Aa

Black text reads best on this color (18.43:1).

About this color

#FFEED4 is a very light, muted orange. In OKLCH its lightness is 96%, its chroma 0.039 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.002 away. Black text reads best on it, at 18.43:1.

Hue familyOranges
Lightnessvery light (96%)
Chromamuted (0.039)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.43:1
White text1.13:1

Values

HEX#FFEED4
RGBrgb(255, 238, 212)
HSLhsl(36, 100%, 92%)
OKLCHoklch(95.6% 0.039 78.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFEED4 1.13:1 Fails Lc -7.6 Not readable
Black text on #FFEED4 18.43:1 AAA Lc 97.1 Preferred for body text
#FFEED4 text on white 1.13:1 Fails Lc 0.0 Not readable
#FFEED4 text on black 18.43:1 AAA Lc -98.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FFEED4

    oklch(95.6% 0.039 78.6)

  2. Step 100

    100

    #EFE9DF

    oklch(93.6% 0.015 80.7)

  3. Step 200

    200

    #E3D7C5

    oklch(88.4% 0.028 78.2)

  4. Step 300

    300

    #D2BD9D

    oklch(80.8% 0.049 78.3)

  5. Step 400

    400

    #BC9B66

    oklch(70.7% 0.08 78.7)

  6. Step 500

    500

    #AB813A

    oklch(63% 0.102 78.1)

  7. Step 600

    600

    #966A10

    oklch(55.6% 0.111 78.5)

  8. Step 700

    700

    #805800

    oklch(49.1% 0.102 78.1)

  9. Step 800

    800

    #684807

    oklch(42.6% 0.085 78.2)

  10. Step 900

    900

    #553D12

    oklch(37.8% 0.067 78.5)

  11. Step 950

    950

    #32240C

    oklch(27.1% 0.043 78.7)

Export this scale for Tailwind in the Tailwind colors tool

#FFEED4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F6EED20.013
Deuteranopia (no green cones)#FAF2D50.011
Tritanopia (no blue cones)#FFE9E70.032
Achromatopsia (no color)#F0F0F00.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFEED4

    #FFEED4

    oklch(95.6% 0.039 78.6)

  • #E8F1FF

    #E8F1FF

    oklch(95.6% 0.021 259.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFEED4

    #FFEED4

    oklch(95.6% 0.039 78.6)

  • #FFECE3

    #FFECE3

    oklch(95.6% 0.024 47.1)

  • #F2F3D5

    #F2F3D5

    oklch(95.6% 0.039 108.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFEED4

    #FFEED4

    oklch(95.6% 0.039 78.6)

  • #DFF4FF

    #DFF4FF

    oklch(95.5% 0.027 230.3)

  • #EFEEFF

    #EFEEFF

    oklch(95.5% 0.023 288.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFEED4

    #FFEED4

    oklch(95.6% 0.039 78.6)

  • #D3F9FA

    #D3F9FA

    oklch(95.6% 0.039 198.5)

  • #FAEAFF

    #FAEAFF

    oklch(95.6% 0.033 318.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFEED4

    #FFEED4

    oklch(95.6% 0.039 78.6)

  • #D8F9EC

    #D8F9EC

    oklch(95.5% 0.038 169.8)

  • #E8F1FF

    #E8F1FF

    oklch(95.6% 0.021 259.2)

  • #FFEAF3

    #FFEAF3

    oklch(95.6% 0.026 349.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFEED4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFEED4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.