#FFECDA

Closest named color: Antique White (#FAEBD7). oklch(95.3% 0.032 65.9), rgb(255, 236, 218).

Aa

Black text reads best on this color (18.26:1).

About this color

#FFECDA is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.032 and its hue 66°. Its hue sits on the warm side of the wheel. The nearest named color is Antique White (#FAEBD7), ΔE 0.009 away. Black text reads best on it, at 18.26:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.032)
Temperaturewarm
Nearest nameAntique White (#FAEBD7)
Black text18.26:1
White text1.14:1

Values

HEX#FFECDA
RGBrgb(255, 236, 218)
HSLhsl(29, 100%, 93%)
OKLCHoklch(95.3% 0.032 65.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFECDA 1.14:1 Fails Lc -8.3 Not readable
Black text on #FFECDA 18.26:1 AAA Lc 96.5 Preferred for body text
#FFECDA text on white 1.14:1 Fails Lc 0.0 Not readable
#FFECDA text on black 18.26:1 AAA Lc -97.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F2

    oklch(97.2% 0.005 67.8)

  2. Step 100

    100 (this color)

    #FFECDA

    oklch(95.3% 0.032 65.9)

  3. Step 200

    200

    #E4D7CA

    oklch(88.6% 0.023 67.5)

  4. Step 300

    300

    #D3BCA6

    oklch(80.9% 0.04 66)

  5. Step 400

    400

    #BD9976

    oklch(70.7% 0.065 65.7)

  6. Step 500

    500

    #AC7F52

    oklch(63.1% 0.083 65.4)

  7. Step 600

    600

    #976835

    oklch(55.6% 0.09 66.2)

  8. Step 700

    700

    #815628

    oklch(49.1% 0.084 65.4)

  9. Step 800

    800

    #694722

    oklch(42.8% 0.07 66.3)

  10. Step 900

    900

    #553C21

    oklch(37.8% 0.054 67.1)

  11. Step 950

    950

    #322314

    oklch(27% 0.034 65.5)

Export this scale for Tailwind in the Tailwind colors tool

#FFECDA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F2EDD90.018
Deuteranopia (no green cones)#F7F1DA0.016
Tritanopia (no blue cones)#FFE8E70.023
Achromatopsia (no color)#EFEFEF0.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFECDA

    #FFECDA

    oklch(95.3% 0.032 65.9)

  • #E3F2FF

    #E3F2FF

    oklch(95.4% 0.024 244.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFECDA

    #FFECDA

    oklch(95.3% 0.032 65.9)

  • #FFEBE5

    #FFEBE5

    oklch(95.4% 0.023 37.4)

  • #F6F0D8

    #F6F0D8

    oklch(95.3% 0.032 95.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFECDA

    #FFECDA

    oklch(95.3% 0.032 65.9)

  • #D9F6FD

    #D9F6FD

    oklch(95.4% 0.032 213.9)

  • #EBEFFF

    #EBEFFF

    oklch(95.4% 0.022 274.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFECDA

    #FFECDA

    oklch(95.3% 0.032 65.9)

  • #D9F7F3

    #D9F7F3

    oklch(95.3% 0.032 186.9)

  • #F4EBFF

    #F4EBFF

    oklch(95.3% 0.028 306.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFECDA

    #FFECDA

    oklch(95.3% 0.032 65.9)

  • #E0F6E7

    #E0F6E7

    oklch(95.3% 0.03 156)

  • #E3F2FF

    #E3F2FF

    oklch(95.4% 0.024 244.1)

  • #FEE8F8

    #FEE8F8

    oklch(95.3% 0.032 335.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFECDA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFECDA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.