#FFECD5

Closest named color: Papaya Whip (#FFEFD5). oklch(95.2% 0.037 72.6), rgb(255, 236, 213).

Aa

Black text reads best on this color (18.21:1).

About this color

#FFECD5 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.037 and its hue 73°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.008 away. Black text reads best on it, at 18.21:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.21:1
White text1.15:1

Values

HEX#FFECD5
RGBrgb(255, 236, 213)
HSLhsl(33, 100%, 92%)
OKLCHoklch(95.2% 0.037 72.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFECD5 1.15:1 Fails Lc -8.5 Not readable
Black text on #FFECD5 18.21:1 AAA Lc 96.4 Preferred for body text
#FFECD5 text on white 1.15:1 Fails Lc 0.0 Not readable
#FFECD5 text on black 18.21:1 AAA Lc -97.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100 (this color)

    #FFECD5

    oklch(95.2% 0.037 72.6)

  3. Step 200

    200

    #E4D7C7

    oklch(88.5% 0.026 73.2)

  4. Step 300

    300

    #D4BCA0

    oklch(80.8% 0.047 71.4)

  5. Step 400

    400

    #BE996B

    oklch(70.6% 0.076 72.2)

  6. Step 500

    500

    #AD8042

    oklch(63.1% 0.097 73.2)

  7. Step 600

    600

    #986820

    oklch(55.5% 0.105 72.7)

  8. Step 700

    700

    #825612

    oklch(49% 0.097 72)

  9. Step 800

    800

    #6A4713

    oklch(42.8% 0.081 72.4)

  10. Step 900

    900

    #563C17

    oklch(37.8% 0.063 73.2)

  11. Step 950

    950

    #32230F

    oklch(26.9% 0.039 72.7)

Export this scale for Tailwind in the Tailwind colors tool

#FFECD5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3ECD40.017
Deuteranopia (no green cones)#F8F1D50.015
Tritanopia (no blue cones)#FFE7E50.028
Achromatopsia (no color)#EFEFEF0.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFECD5

    #FFECD5

    oklch(95.2% 0.037 72.6)

  • #E5F1FF

    #E5F1FF

    oklch(95.3% 0.023 252.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFECD5

    #FFECD5

    oklch(95.2% 0.037 72.6)

  • #FFEAE2

    #FFEAE2

    oklch(95.2% 0.025 42.1)

  • #F3F1D5

    #F3F1D5

    oklch(95.2% 0.037 103.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFECD5

    #FFECD5

    oklch(95.2% 0.037 72.6)

  • #D9F5FF

    #D9F5FF

    oklch(95.3% 0.032 221.3)

  • #ECEEFF

    #ECEEFF

    oklch(95.3% 0.023 280.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFECD5

    #FFECD5

    oklch(95.2% 0.037 72.6)

  • #D4F8F6

    #D4F8F6

    oklch(95.3% 0.037 192.4)

  • #F7EAFF

    #F7EAFF

    oklch(95.3% 0.031 312.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFECD5

    #FFECD5

    oklch(95.2% 0.037 72.6)

  • #DAF7E8

    #DAF7E8

    oklch(95.1% 0.036 163.2)

  • #E5F1FF

    #E5F1FF

    oklch(95.3% 0.023 252.2)

  • #FFE8F5

    #FFE8F5

    oklch(95.3% 0.03 342.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFECD5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFECD5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.