#FFECD2

Closest named color: Blanched Almond (#FFEBCD). oklch(95.2% 0.04 75.8), rgb(255, 236, 210).

Aa

Black text reads best on this color (18.18:1).

About this color

#FFECD2 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.040 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Blanched Almond (#FFEBCD), ΔE 0.006 away. Black text reads best on it, at 18.18:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.040)
Temperaturewarm
Nearest nameBlanched Almond (#FFEBCD)
Black text18.18:1
White text1.15:1

Values

HEX#FFECD2
RGBrgb(255, 236, 210)
HSLhsl(35, 100%, 91%)
OKLCHoklch(95.2% 0.04 75.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFECD2 1.15:1 Fails Lc -8.6 Not readable
Black text on #FFECD2 18.18:1 AAA Lc 96.2 Preferred for body text
#FFECD2 text on white 1.15:1 Fails Lc 0.0 Not readable
#FFECD2 text on black 18.18:1 AAA Lc -97.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100 (this color)

    #FFECD2

    oklch(95.2% 0.04 75.8)

  3. Step 200

    200

    #E4D7C5

    oklch(88.5% 0.028 76.2)

  4. Step 300

    300

    #D4BD9C

    oklch(80.9% 0.052 76.8)

  5. Step 400

    400

    #BE9A65

    oklch(70.7% 0.082 76.5)

  6. Step 500

    500

    #AE8038

    oklch(63.1% 0.105 75.8)

  7. Step 600

    600

    #996809

    oklch(55.5% 0.114 75.6)

  8. Step 700

    700

    #825700

    oklch(49.1% 0.103 75.7)

  9. Step 800

    800

    #6A4704

    oklch(42.7% 0.088 75.9)

  10. Step 900

    900

    #563C10

    oklch(37.7% 0.069 76.5)

  11. Step 950

    950

    #33230C

    oklch(27% 0.043 74)

Export this scale for Tailwind in the Tailwind colors tool

#FFECD2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4ECD00.016
Deuteranopia (no green cones)#F8F0D30.013
Tritanopia (no blue cones)#FFE7E50.032
Achromatopsia (no color)#EEEEEE0.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFECD2

    #FFECD2

    oklch(95.2% 0.04 75.8)

  • #E5F0FF

    #E5F0FF

    oklch(95.1% 0.023 256.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFECD2

    #FFECD2

    oklch(95.2% 0.04 75.8)

  • #FFEAE1

    #FFEAE1

    oklch(95.1% 0.026 44.7)

  • #F2F1D3

    #F2F1D3

    oklch(95.1% 0.039 105.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFECD2

    #FFECD2

    oklch(95.2% 0.04 75.8)

  • #DAF4FF

    #DAF4FF

    oklch(95.2% 0.031 225.1)

  • #EDEDFF

    #EDEDFF

    oklch(95.1% 0.024 285.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFECD2

    #FFECD2

    oklch(95.2% 0.04 75.8)

  • #D1F8F8

    #D1F8F8

    oklch(95.2% 0.04 196.5)

  • #F8E9FF

    #F8E9FF

    oklch(95.2% 0.033 315.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFECD2

    #FFECD2

    oklch(95.2% 0.04 75.8)

  • #D7F8E9

    #D7F8E9

    oklch(95.1% 0.04 166.4)

  • #E5F0FF

    #E5F0FF

    oklch(95.1% 0.023 256.1)

  • #FFE7F3

    #FFE7F3

    oklch(95.1% 0.03 346)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFECD2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFECD2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.