#FFEAD3

Closest named color: Antique White (#FAEBD7). oklch(94.8% 0.038 69.9), rgb(255, 234, 211).

Aa

Black text reads best on this color (17.96:1).

About this color

#FFEAD3 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.038 and its hue 70°. Its hue sits on the warm side of the wheel. The nearest named color is Antique White (#FAEBD7), ΔE 0.008 away. Black text reads best on it, at 17.96:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.038)
Temperaturewarm
Nearest nameAntique White (#FAEBD7)
Black text17.96:1
White text1.16:1

Values

HEX#FFEAD3
RGBrgb(255, 234, 211)
HSLhsl(31, 100%, 91%)
OKLCHoklch(94.8% 0.038 69.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFEAD3 1.16:1 Fails Lc -9.5 Not readable
Black text on #FFEAD3 17.96:1 AAA Lc 95.5 Preferred for body text
#FFEAD3 text on white 1.16:1 Fails Lc 8.1 Not readable
#FFEAD3 text on black 17.96:1 AAA Lc -96.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100 (this color)

    #FFEAD3

    oklch(94.8% 0.038 69.9)

  3. Step 200

    200

    #E5D6C6

    oklch(88.4% 0.027 69.3)

  4. Step 300

    300

    #D6BC9F

    oklch(81% 0.049 70.1)

  5. Step 400

    400

    #C0986A

    oklch(70.6% 0.078 69.9)

  6. Step 500

    500

    #B07E40

    oklch(63.1% 0.1 70.1)

  7. Step 600

    600

    #9B661D

    oklch(55.5% 0.108 69.7)

  8. Step 700

    700

    #85550D

    oklch(49.2% 0.101 70)

  9. Step 800

    800

    #6C4610

    oklch(42.8% 0.084 70.4)

  10. Step 900

    900

    #583B16

    oklch(37.8% 0.066 69.9)

  11. Step 950

    950

    #33230E

    oklch(27% 0.041 72)

Export this scale for Tailwind in the Tailwind colors tool

#FFEAD3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F2EAD20.018
Deuteranopia (no green cones)#F7EFD30.016
Tritanopia (no blue cones)#FFE5E30.028
Achromatopsia (no color)#EDEDED0.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFEAD3

    #FFEAD3

    oklch(94.8% 0.038 69.9)

  • #E1F0FF

    #E1F0FF

    oklch(94.8% 0.026 248.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFEAD3

    #FFEAD3

    oklch(94.8% 0.038 69.9)

  • #FFE8E0

    #FFE8E0

    oklch(94.7% 0.027 40.2)

  • #F3EFD2

    #F3EFD2

    oklch(94.8% 0.038 100.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFEAD3

    #FFEAD3

    oklch(94.8% 0.038 69.9)

  • #D4F4FF

    #D4F4FF

    oklch(94.8% 0.036 220.5)

  • #EAECFF

    #EAECFF

    oklch(94.7% 0.026 281.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFEAD3

    #FFEAD3

    oklch(94.8% 0.038 69.9)

  • #D2F7F3

    #D2F7F3

    oklch(94.9% 0.039 188.5)

  • #F5E8FF

    #F5E8FF

    oklch(94.8% 0.034 310.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFEAD3

    #FFEAD3

    oklch(94.8% 0.038 69.9)

  • #D9F6E5

    #D9F6E5

    oklch(94.7% 0.038 159.9)

  • #E1F0FF

    #E1F0FF

    oklch(94.8% 0.026 248.1)

  • #FFE5F5

    #FFE5F5

    oklch(94.8% 0.035 340.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFEAD3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFEAD3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.