#FFE7C9

Closest named color: Bisque (#FFE4C4). oklch(94% 0.047 73.3), rgb(255, 231, 201).

Aa

Black text reads best on this color (17.52:1).

About this color

#FFE7C9 is a very light, muted orange. In OKLCH its lightness is 94%, its chroma 0.047 and its hue 73°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.008 away. Black text reads best on it, at 17.52:1.

Hue familyOranges
Lightnessvery light (94%)
Chromamuted (0.047)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text17.52:1
White text1.19:1

Values

HEX#FFE7C9
RGBrgb(255, 231, 201)
HSLhsl(33, 100%, 89%)
OKLCHoklch(94% 0.047 73.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFE7C9 1.19:1 Fails Lc -11.3 Not readable
Black text on #FFE7C9 17.52:1 AAA Lc 93.9 Preferred for body text
#FFE7C9 text on white 1.19:1 Fails Lc 9.7 Not readable
#FFE7C9 text on black 17.52:1 AAA Lc -94.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100 (this color)

    #FFE7C9

    oklch(94% 0.047 73.3)

  3. Step 200

    200

    #E7D6C1

    oklch(88.4% 0.034 73.2)

  4. Step 300

    300

    #D9BB96

    oklch(80.9% 0.06 72.6)

  5. Step 400

    400

    #C59759

    oklch(70.7% 0.097 73.4)

  6. Step 500

    500

    #B67C1E

    oklch(63.1% 0.124 73.4)

  7. Step 600

    600

    #9C6700

    oklch(55.7% 0.118 73.9)

  8. Step 700

    700

    #845600

    oklch(49.2% 0.105 73.4)

  9. Step 800

    800

    #6C4600

    oklch(42.7% 0.091 73.9)

  10. Step 900

    900

    #5B3A00

    oklch(37.8% 0.08 73.5)

  11. Step 950

    950

    #352205

    oklch(27% 0.051 73.9)

Export this scale for Tailwind in the Tailwind colors tool

#FFE7C9 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F0E7C70.021
Deuteranopia (no green cones)#F6EDCA0.018
Tritanopia (no blue cones)#FFE1DF0.037
Achromatopsia (no color)#EAEAEA0.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFE7C9

    #FFE7C9

    oklch(94% 0.047 73.3)

  • #DEEDFF

    #DEEDFF

    oklch(94% 0.029 252.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFE7C9

    #FFE7C9

    oklch(94% 0.047 73.3)

  • #FFE5DA

    #FFE5DA

    oklch(94% 0.032 44.4)

  • #F0EDC9

    #F0EDC9

    oklch(93.9% 0.047 103.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFE7C9

    #FFE7C9

    oklch(94% 0.047 73.3)

  • #CFF2FF

    #CFF2FF

    oklch(94% 0.04 222.3)

  • #E8E9FF

    #E8E9FF

    oklch(94% 0.03 283.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFE7C9

    #FFE7C9

    oklch(94% 0.047 73.3)

  • #C8F6F4

    #C8F6F4

    oklch(94.1% 0.047 193.1)

  • #F5E4FF

    #F5E4FF

    oklch(94% 0.04 313.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFE7C9

    #FFE7C9

    oklch(94% 0.047 73.3)

  • #CFF6E2

    #CFF6E2

    oklch(94% 0.048 163.1)

  • #DEEDFF

    #DEEDFF

    oklch(94% 0.029 252.9)

  • #FFE1F2

    #FFE1F2

    oklch(93.9% 0.04 342.8)

Open the square palette in the generator

Palettes and gradients that use #FFE7C9

These curated palettes and gradients contain exactly #FFE7C9. Open one to see the full color scheme around it.

Palettes

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFE7C9 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.