#FFDFC8

Closest named color: Bisque (#FFE4C4). oklch(92.4% 0.047 57.8), rgb(255, 223, 200).

Aa

Black text reads best on this color (16.64:1).

About this color

#FFDFC8 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.047 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.015 away. Black text reads best on it, at 16.64:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.047)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.64:1
White text1.26:1

Values

HEX#FFDFC8
RGBrgb(255, 223, 200)
HSLhsl(25, 100%, 89%)
OKLCHoklch(92.4% 0.047 57.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFDFC8 1.26:1 Fails Lc -15.0 Dividers and decoration only
Black text on #FFDFC8 16.64:1 AAA Lc 90.6 Preferred for body text
#FFDFC8 text on white 1.26:1 Fails Lc 13.0 Not readable
#FFDFC8 text on black 16.64:1 AAA Lc -90.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FFDFC8

    oklch(92.4% 0.047 57.8)

  3. Step 200

    200

    #EBD4C4

    oklch(88.5% 0.034 57.1)

  4. Step 300

    300

    #DFB89B

    oklch(81% 0.06 58.4)

  5. Step 400

    400

    #CE9163

    oklch(70.6% 0.096 57.4)

  6. Step 500

    500

    #C07434

    oklch(63% 0.123 57.6)

  7. Step 600

    600

    #AB5B00

    oklch(55.5% 0.133 57.7)

  8. Step 700

    700

    #914C00

    oklch(49.1% 0.118 57.5)

  9. Step 800

    800

    #773E00

    oklch(42.7% 0.102 58.2)

  10. Step 900

    900

    #61350E

    oklch(37.7% 0.081 57.3)

  11. Step 950

    950

    #391F0A

    oklch(26.9% 0.052 56.9)

Export this scale for Tailwind in the Tailwind colors tool

#FFDFC8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8E1C70.032
Deuteranopia (no green cones)#F0E8C80.030
Tritanopia (no blue cones)#FFD9D90.032
Achromatopsia (no color)#E5E5E50.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFDFC8

    #FFDFC8

    oklch(92.4% 0.047 57.8)

  • #CDEBFF

    #CDEBFF

    oklch(92.5% 0.042 237.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFDFC8

    #FFDFC8

    oklch(92.4% 0.047 57.8)

  • #FFDDD8

    #FFDDD8

    oklch(92.4% 0.039 27.8)

  • #F3E5C3

    #F3E5C3

    oklch(92.4% 0.047 88.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFDFC8

    #FFDFC8

    oklch(92.4% 0.047 57.8)

  • #C3EFF6

    #C3EFF6

    oklch(92.3% 0.046 208.2)

  • #DBE6FF

    #DBE6FF

    oklch(92.4% 0.036 266.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFDFC8

    #FFDFC8

    oklch(92.4% 0.047 57.8)

  • #C6F1E6

    #C6F1E6

    oklch(92.5% 0.047 178)

  • #E9E1FF

    #E9E1FF

    oklch(92.5% 0.041 297.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFDFC8

    #FFDFC8

    oklch(92.4% 0.047 57.8)

  • #D2EFD5

    #D2EFD5

    oklch(92.4% 0.046 148.1)

  • #CDEBFF

    #CDEBFF

    oklch(92.5% 0.042 237.1)

  • #F8DCF6

    #F8DCF6

    oklch(92.5% 0.046 328.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFDFC8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFDFC8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.