#FFDFC0

Closest named color: Bisque (#FFE4C4). oklch(92.2% 0.054 66.2), rgb(255, 223, 192).

Aa

Black text reads best on this color (16.56:1).

About this color

#FFDFC0 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.054 and its hue 66°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.012 away. Black text reads best on it, at 16.56:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.054)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.56:1
White text1.26:1

Values

HEX#FFDFC0
RGBrgb(255, 223, 192)
HSLhsl(30, 100%, 88%)
OKLCHoklch(92.2% 0.054 66.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFDFC0 1.26:1 Fails Lc -15.3 Dividers and decoration only
Black text on #FFDFC0 16.56:1 AAA Lc 90.3 Preferred for body text
#FFDFC0 text on white 1.26:1 Fails Lc 13.3 Not readable
#FFDFC0 text on black 16.56:1 AAA Lc -90.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100 (this color)

    #FFDFC0

    oklch(92.2% 0.054 66.2)

  3. Step 200

    200

    #EBD5BF

    oklch(88.5% 0.038 67.3)

  4. Step 300

    300

    #E0B891

    oklch(80.8% 0.07 65.9)

  5. Step 400

    400

    #CF9250

    oklch(70.7% 0.111 66.5)

  6. Step 500

    500

    #C17500

    oklch(63% 0.14 66.2)

  7. Step 600

    600

    #A36200

    oklch(55.6% 0.124 66.2)

  8. Step 700

    700

    #895200

    oklch(49.1% 0.109 66.6)

  9. Step 800

    800

    #714200

    oklch(42.6% 0.095 65.8)

  10. Step 900

    900

    #5F3700

    oklch(37.8% 0.084 66.2)

  11. Step 950

    950

    #392001

    oklch(27% 0.058 67.4)

Export this scale for Tailwind in the Tailwind colors tool

#FFDFC0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EAE0BE0.030
Deuteranopia (no green cones)#F1E7C10.027
Tritanopia (no blue cones)#FFD8D60.039
Achromatopsia (no color)#E4E4E40.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFDFC0

    #FFDFC0

    oklch(92.2% 0.054 66.2)

  • #D1E9FF

    #D1E9FF

    oklch(92.3% 0.039 245.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFDFC0

    #FFDFC0

    oklch(92.2% 0.054 66.2)

  • #FFDDD3

    #FFDDD3

    oklch(92.3% 0.04 37)

  • #F0E6BD

    #F0E6BD

    oklch(92.3% 0.055 95.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFDFC0

    #FFDFC0

    oklch(92.2% 0.054 66.2)

  • #BDEFFD

    #BDEFFD

    oklch(92.2% 0.054 216.7)

  • #DEE4FF

    #DEE4FF

    oklch(92.3% 0.037 275.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFDFC0

    #FFDFC0

    oklch(92.2% 0.054 66.2)

  • #BDF2EB

    #BDF2EB

    oklch(92.3% 0.055 186.3)

  • #EDDEFF

    #EDDEFF

    oklch(92.3% 0.047 306)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFDFC0

    #FFDFC0

    oklch(92.2% 0.054 66.2)

  • #C9F1D7

    #C9F1D7

    oklch(92.3% 0.054 156.7)

  • #D1E9FF

    #D1E9FF

    oklch(92.3% 0.039 245.9)

  • #FED8F3

    #FED8F3

    oklch(92.2% 0.055 336.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFDFC0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFDFC0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.