#FFDED0

Closest named color: Apricot (#FFE5D9). oklch(92.4% 0.041 44.4), rgb(255, 222, 208).

Aa

Black text reads best on this color (16.61:1).

About this color

#FFDED0 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.041 and its hue 44°. Its hue sits on the warm side of the wheel. The nearest named color is Apricot (#FFE5D9), ΔE 0.018 away. Black text reads best on it, at 16.61:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.041)
Temperaturewarm
Nearest nameApricot (#FFE5D9)
Black text16.61:1
White text1.26:1

Values

HEX#FFDED0
RGBrgb(255, 222, 208)
HSLhsl(18, 100%, 91%)
OKLCHoklch(92.4% 0.041 44.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFDED0 1.26:1 Fails Lc -15.1 Dividers and decoration only
Black text on #FFDED0 16.61:1 AAA Lc 90.5 Preferred for body text
#FFDED0 text on white 1.26:1 Fails Lc 13.1 Not readable
#FFDED0 text on black 16.61:1 AAA Lc -90.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F2

    oklch(97.1% 0.007 39.5)

  2. Step 100

    100 (this color)

    #FFDED0

    oklch(92.4% 0.041 44.4)

  3. Step 200

    200

    #EBD3CA

    oklch(88.4% 0.03 41.7)

  4. Step 300

    300

    #DFB6A5

    oklch(80.8% 0.053 43.7)

  5. Step 400

    400

    #CE9075

    oklch(70.8% 0.085 44.4)

  6. Step 500

    500

    #C07350

    oklch(63.2% 0.109 44.7)

  7. Step 600

    600

    #AB5A34

    oklch(55.7% 0.118 44.6)

  8. Step 700

    700

    #934927

    oklch(49.1% 0.11 43.9)

  9. Step 800

    800

    #773C21

    oklch(42.6% 0.091 44.1)

  10. Step 900

    900

    #603420

    oklch(37.6% 0.071 44.5)

  11. Step 950

    950

    #391F13

    oklch(27.1% 0.046 45.1)

Export this scale for Tailwind in the Tailwind colors tool

#FFDED0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E6E1CF0.035
Deuteranopia (no green cones)#EEE7D00.031
Tritanopia (no blue cones)#FFD9DA0.022
Achromatopsia (no color)#E5E5E50.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFDED0

    #FFDED0

    oklch(92.4% 0.041 44.4)

  • #CAEDFB

    #CAEDFB

    oklch(92.5% 0.041 224)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFDED0

    #FFDED0

    oklch(92.4% 0.041 44.4)

  • #FFDCDE

    #FFDCDE

    oklch(92.4% 0.039 14)

  • #F7E3C8

    #F7E3C8

    oklch(92.5% 0.042 75.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFDED0

    #FFDED0

    oklch(92.4% 0.041 44.4)

  • #C7EFEE

    #C7EFEE

    oklch(92.4% 0.041 194.6)

  • #D6E8FF

    #D6E8FF

    oklch(92.5% 0.037 254.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFDED0

    #FFDED0

    oklch(92.4% 0.041 44.4)

  • #CEEFDF

    #CEEFDF

    oklch(92.4% 0.041 164.7)

  • #E2E3FF

    #E2E3FF

    oklch(92.4% 0.038 284)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFDED0

    #FFDED0

    oklch(92.4% 0.041 44.4)

  • #DBEDD1

    #DBEDD1

    oklch(92.5% 0.042 134.2)

  • #CAEDFB

    #CAEDFB

    oklch(92.5% 0.041 224)

  • #F0DEFA

    #F0DEFA

    oklch(92.3% 0.042 313.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFDED0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFDED0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.