#FFDECA

Closest named color: Bisque (#FFE4C4). oklch(92.3% 0.045 53.2), rgb(255, 222, 202).

Aa

Black text reads best on this color (16.55:1).

About this color

#FFDECA is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.045 and its hue 53°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.020 away. Black text reads best on it, at 16.55:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.045)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.55:1
White text1.26:1

Values

HEX#FFDECA
RGBrgb(255, 222, 202)
HSLhsl(23, 100%, 90%)
OKLCHoklch(92.3% 0.045 53.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFDECA 1.26:1 Fails Lc -15.4 Dividers and decoration only
Black text on #FFDECA 16.55:1 AAA Lc 90.3 Preferred for body text
#FFDECA text on white 1.26:1 Fails Lc 13.3 Not readable
#FFDECA text on black 16.55:1 AAA Lc -90.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100 (this color)

    #FFDECA

    oklch(92.3% 0.045 53.2)

  3. Step 200

    200

    #EBD4C6

    oklch(88.5% 0.032 53.5)

  4. Step 300

    300

    #E0B79E

    oklch(80.9% 0.059 53)

  5. Step 400

    400

    #CF9068

    oklch(70.7% 0.094 53)

  6. Step 500

    500

    #C1733E

    oklch(63.1% 0.12 52.9)

  7. Step 600

    600

    #AC5A19

    oklch(55.5% 0.129 53.2)

  8. Step 700

    700

    #944908

    oklch(49.1% 0.121 52.8)

  9. Step 800

    800

    #783D0D

    oklch(42.7% 0.1 53.6)

  10. Step 900

    900

    #613415

    oklch(37.6% 0.078 52.4)

  11. Step 950

    950

    #391F0D

    oklch(27% 0.05 53.6)

Export this scale for Tailwind in the Tailwind colors tool

#FFDECA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7E0C90.034
Deuteranopia (no green cones)#EFE7CA0.031
Tritanopia (no blue cones)#FFD8D80.028
Achromatopsia (no color)#E4E4E40.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFDECA

    #FFDECA

    oklch(92.3% 0.045 53.2)

  • #C9EBFF

    #C9EBFF

    oklch(92.2% 0.045 233.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFDECA

    #FFDECA

    oklch(92.3% 0.045 53.2)

  • #FFDCD9

    #FFDCD9

    oklch(92.3% 0.039 23.7)

  • #F4E3C4

    #F4E3C4

    oklch(92.2% 0.045 82.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFDECA

    #FFDECA

    oklch(92.3% 0.045 53.2)

  • #C3EFF3

    #C3EFF3

    oklch(92.3% 0.046 203.2)

  • #D9E6FF

    #D9E6FF

    oklch(92.3% 0.037 263.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFDECA

    #FFDECA

    oklch(92.3% 0.045 53.2)

  • #C8F0E3

    #C8F0E3

    oklch(92.3% 0.045 173.6)

  • #E6E1FF

    #E6E1FF

    oklch(92.3% 0.041 293.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFDECA

    #FFDECA

    oklch(92.3% 0.045 53.2)

  • #D4EED2

    #D4EED2

    oklch(92.3% 0.046 143.2)

  • #C9EBFF

    #C9EBFF

    oklch(92.2% 0.045 233.8)

  • #F5DCF7

    #F5DCF7

    oklch(92.3% 0.045 323.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFDECA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFDECA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.