#FFDEC7

Closest named color: Bisque (#FFE4C4). oklch(92.2% 0.048 56.9), rgb(255, 222, 199).

Aa

Black text reads best on this color (16.52:1).

About this color

#FFDEC7 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.048 and its hue 57°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.017 away. Black text reads best on it, at 16.52:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.048)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.52:1
White text1.27:1

Values

HEX#FFDEC7
RGBrgb(255, 222, 199)
HSLhsl(25, 100%, 89%)
OKLCHoklch(92.2% 0.048 56.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFDEC7 1.27:1 Fails Lc -15.5 Dividers and decoration only
Black text on #FFDEC7 16.52:1 AAA Lc 90.2 Preferred for body text
#FFDEC7 text on white 1.27:1 Fails Lc 13.4 Not readable
#FFDEC7 text on black 16.52:1 AAA Lc -90.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FFDEC7

    oklch(92.2% 0.048 56.9)

  3. Step 200

    200

    #EBD4C4

    oklch(88.5% 0.034 57.1)

  4. Step 300

    300

    #E0B79A

    oklch(80.8% 0.062 57)

  5. Step 400

    400

    #CF9162

    oklch(70.7% 0.098 57.5)

  6. Step 500

    500

    #C27333

    oklch(63.1% 0.126 56.4)

  7. Step 600

    600

    #AC5B00

    oklch(55.6% 0.134 57.3)

  8. Step 700

    700

    #914C00

    oklch(49.1% 0.118 57.5)

  9. Step 800

    800

    #783D00

    oklch(42.7% 0.104 56.7)

  10. Step 900

    900

    #61350D

    oklch(37.7% 0.081 57.7)

  11. Step 950

    950

    #391F0A

    oklch(26.9% 0.052 56.9)

Export this scale for Tailwind in the Tailwind colors tool

#FFDEC7 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8E0C60.032
Deuteranopia (no green cones)#EFE7C70.031
Tritanopia (no blue cones)#FFD8D80.032
Achromatopsia (no color)#E4E4E40.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFDEC7

    #FFDEC7

    oklch(92.2% 0.048 56.9)

  • #CBEAFF

    #CBEAFF

    oklch(92.1% 0.043 237.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFDEC7

    #FFDEC7

    oklch(92.2% 0.048 56.9)

  • #FFDCD7

    #FFDCD7

    oklch(92.2% 0.04 27.5)

  • #F3E4C2

    #F3E4C2

    oklch(92.2% 0.048 87)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFDEC7

    #FFDEC7

    oklch(92.2% 0.048 56.9)

  • #C1EFF5

    #C1EFF5

    oklch(92.2% 0.048 206.1)

  • #DAE5FF

    #DAE5FF

    oklch(92.2% 0.037 267.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFDEC7

    #FFDEC7

    oklch(92.2% 0.048 56.9)

  • #C5F0E4

    #C5F0E4

    oklch(92.2% 0.047 176.4)

  • #E8E0FF

    #E8E0FF

    oklch(92.2% 0.043 297.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFDEC7

    #FFDEC7

    oklch(92.2% 0.048 56.9)

  • #D1EFD3

    #D1EFD3

    oklch(92.3% 0.049 147)

  • #CBEAFF

    #CBEAFF

    oklch(92.1% 0.043 237.6)

  • #F7DBF6

    #F7DBF6

    oklch(92.2% 0.047 327)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFDEC7, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFDEC7 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.