#FFDEC5

Closest named color: Peach Puff (#FFDAB9). oklch(92.2% 0.05 59.3), rgb(255, 222, 197).

Aa

Black text reads best on this color (16.50:1).

About this color

#FFDEC5 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.050 and its hue 59°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.015 away. Black text reads best on it, at 16.50:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.050)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.50:1
White text1.27:1

Values

HEX#FFDEC5
RGBrgb(255, 222, 197)
HSLhsl(26, 100%, 89%)
OKLCHoklch(92.2% 0.05 59.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFDEC5 1.27:1 Fails Lc -15.6 Dividers and decoration only
Black text on #FFDEC5 16.50:1 AAA Lc 90.1 Preferred for body text
#FFDEC5 text on white 1.27:1 Fails Lc 13.5 Not readable
#FFDEC5 text on black 16.50:1 AAA Lc -90.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FFDEC5

    oklch(92.2% 0.05 59.3)

  3. Step 200

    200

    #ECD4C3

    oklch(88.5% 0.035 57.6)

  4. Step 300

    300

    #E0B798

    oklch(80.8% 0.063 58.8)

  5. Step 400

    400

    #D0915D

    oklch(70.8% 0.102 59.6)

  6. Step 500

    500

    #C2742A

    oklch(63.2% 0.13 59.6)

  7. Step 600

    600

    #AA5D00

    oklch(55.7% 0.131 59.4)

  8. Step 700

    700

    #8F4D00

    oklch(49% 0.116 59.2)

  9. Step 800

    800

    #763F00

    oklch(42.7% 0.101 59.7)

  10. Step 900

    900

    #623506

    oklch(37.8% 0.085 59.5)

  11. Step 950

    950

    #391F07

    oklch(26.9% 0.054 59.8)

Export this scale for Tailwind in the Tailwind colors tool

#FFDEC5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8E0C30.033
Deuteranopia (no green cones)#F0E7C50.030
Tritanopia (no blue cones)#FFD8D70.033
Achromatopsia (no color)#E4E4E40.050

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFDEC5

    #FFDEC5

    oklch(92.2% 0.05 59.3)

  • #CCEAFF

    #CCEAFF

    oklch(92.2% 0.043 238.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFDEC5

    #FFDEC5

    oklch(92.2% 0.05 59.3)

  • #FFDCD6

    #FFDCD6

    oklch(92.2% 0.04 29.4)

  • #F2E4C0

    #F2E4C0

    oklch(92.1% 0.05 89.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFDEC5

    #FFDEC5

    oklch(92.2% 0.05 59.3)

  • #C0EFF7

    #C0EFF7

    oklch(92.2% 0.049 209)

  • #DBE5FF

    #DBE5FF

    oklch(92.2% 0.037 268.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFDEC5

    #FFDEC5

    oklch(92.2% 0.05 59.3)

  • #C3F1E6

    #C3F1E6

    oklch(92.3% 0.05 179)

  • #E9DFFF

    #E9DFFF

    oklch(92.1% 0.044 299.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFDEC5

    #FFDEC5

    oklch(92.2% 0.05 59.3)

  • #CFEFD4

    #CFEFD4

    oklch(92.2% 0.049 149.7)

  • #CCEAFF

    #CCEAFF

    oklch(92.2% 0.043 238.5)

  • #F9DAF6

    #F9DAF6

    oklch(92.2% 0.05 329.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFDEC5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFDEC5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.