#FFDEB7

Closest named color: Peach Puff (#FFDAB9). oklch(91.8% 0.063 71.6), rgb(255, 222, 183).

Aa

Black text reads best on this color (16.38:1).

About this color

#FFDEB7 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.063 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.011 away. Black text reads best on it, at 16.38:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.063)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.38:1
White text1.28:1

Values

HEX#FFDEB7
RGBrgb(255, 222, 183)
HSLhsl(33, 100%, 86%)
OKLCHoklch(91.8% 0.063 71.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFDEB7 1.28:1 Fails Lc -16.1 Dividers and decoration only
Black text on #FFDEB7 16.38:1 AAA Lc 89.7 Fine for body text
#FFDEB7 text on white 1.28:1 Fails Lc 14.0 Not readable
#FFDEB7 text on black 16.38:1 AAA Lc -89.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4EE

    oklch(97% 0.01 67.7)

  2. Step 100

    100 (this color)

    #FFDEB7

    oklch(91.8% 0.063 71.6)

  3. Step 200

    200

    #ECD5BA

    oklch(88.5% 0.044 71.7)

  4. Step 300

    300

    #E2B887

    oklch(80.8% 0.081 70.6)

  5. Step 400

    400

    #D29238

    oklch(70.8% 0.129 71.7)

  6. Step 500

    500

    #BB7900

    oklch(63% 0.135 71.5)

  7. Step 600

    600

    #9E6500

    oklch(55.5% 0.12 71.1)

  8. Step 700

    700

    #855500

    oklch(49.1% 0.105 71.8)

  9. Step 800

    800

    #6E4500

    oklch(42.8% 0.092 71.2)

  10. Step 900

    900

    #5C3900

    oklch(37.7% 0.081 71.3)

  11. Step 950

    950

    #382100

    oklch(27.1% 0.058 71.5)

Export this scale for Tailwind in the Tailwind colors tool

#FFDEB7 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EADFB40.030
Deuteranopia (no green cones)#F2E6B80.026
Tritanopia (no blue cones)#FFD6D30.048
Achromatopsia (no color)#E3E3E30.063

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFDEB7

    #FFDEB7

    oklch(91.8% 0.063 71.6)

  • #D1E7FF

    #D1E7FF

    oklch(91.9% 0.04 250.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFDEB7

    #FFDEB7

    oklch(91.8% 0.063 71.6)

  • #FFDBCE

    #FFDBCE

    oklch(91.8% 0.044 40.9)

  • #ECE6B6

    #ECE6B6

    oklch(91.8% 0.063 101.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFDEB7

    #FFDEB7

    oklch(91.8% 0.063 71.6)

  • #BCEDFF

    #BCEDFF

    oklch(91.8% 0.056 222.3)

  • #DFE2FF

    #DFE2FF

    oklch(91.9% 0.04 280.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFDEB7

    #FFDEB7

    oklch(91.8% 0.063 71.6)

  • #B4F2EE

    #B4F2EE

    oklch(91.8% 0.063 191.1)

  • #F0DAFF

    #F0DAFF

    oklch(91.8% 0.055 311.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFDEB7

    #FFDEB7

    oklch(91.8% 0.063 71.6)

  • #C0F2D7

    #C0F2D7

    oklch(91.9% 0.063 161.3)

  • #D1E7FF

    #D1E7FF

    oklch(91.9% 0.04 250.6)

  • #FFD6EF

    #FFD6EF

    oklch(91.8% 0.056 341.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFDEB7, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFDEB7 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.