#FFDDEF

Closest named color: Misty Rose (#FFE4E1). oklch(93.1% 0.044 344.8), rgb(255, 221, 239).

Aa

Black text reads best on this color (16.84:1).

About this color

#FFDDEF is a very light, muted pink. In OKLCH its lightness is 93%, its chroma 0.044 and its hue 345°. Its hue sits on the warm side of the wheel. The nearest named color is Misty Rose (#FFE4E1), ΔE 0.030 away. Black text reads best on it, at 16.84:1.

Hue familyPinks
Lightnessvery light (93%)
Chromamuted (0.044)
Temperaturewarm
Nearest nameMisty Rose (#FFE4E1)
Black text16.84:1
White text1.24:1

Values

HEX#FFDDEF
RGBrgb(255, 221, 239)
HSLhsl(328, 100%, 93%)
OKLCHoklch(93.1% 0.044 344.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFDDEF 1.24:1 Fails Lc -14.2 Not readable
Black text on #FFDDEF 16.84:1 AAA Lc 91.4 Preferred for body text
#FFDDEF text on white 1.24:1 Fails Lc 12.2 Not readable
#FFDDEF text on black 16.84:1 AAA Lc -91.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F3F7

    oklch(97% 0.008 337.4)

  2. Step 100

    100 (this color)

    #FFDDEF

    oklch(93.1% 0.044 344.8)

  3. Step 200

    200

    #E9D1DE

    oklch(88.4% 0.032 343.9)

  4. Step 300

    300

    #DCB3C9

    oklch(81% 0.055 344.9)

  5. Step 400

    400

    #CA8AAE

    oklch(70.8% 0.091 344.9)

  6. Step 500

    500

    #BA6B9A

    oklch(63% 0.116 344.4)

  7. Step 600

    600

    #A55284

    oklch(55.6% 0.125 344.9)

  8. Step 700

    700

    #8E4270

    oklch(49.2% 0.117 345)

  9. Step 800

    800

    #73375B

    oklch(42.7% 0.096 345)

  10. Step 900

    900

    #5D304B

    oklch(37.7% 0.075 344.4)

  11. Step 950

    950

    #371C2C

    oklch(27% 0.049 344.5)

Export this scale for Tailwind in the Tailwind colors tool

#FFDDEF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFE3F00.045
Deuteranopia (no green cones)#E6E8EE0.042
Tritanopia (no blue cones)#FFDDE30.016
Achromatopsia (no color)#E6E6E60.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFDDEF

    #FFDDEF

    oklch(93.1% 0.044 344.8)

  • #CEF2E1

    #CEF2E1

    oklch(93.1% 0.044 165.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFDDEF

    #FFDDEF

    oklch(93.1% 0.044 344.8)

  • #F3E0FD

    #F3E0FD

    oklch(93.1% 0.044 314.2)

  • #FFDFE1

    #FFDFE1

    oklch(93.1% 0.036 13.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFDDEF

    #FFDDEF

    oklch(93.1% 0.044 344.8)

  • #DCEFD2

    #DCEFD2

    oklch(93% 0.043 134.7)

  • #C7F2F1

    #C7F2F1

    oklch(93.1% 0.044 194.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFDDEF

    #FFDDEF

    oklch(93.1% 0.044 344.8)

  • #ECEAC9

    #ECEAC9

    oklch(93% 0.043 104.4)

  • #CAEFFF

    #CAEFFF

    oklch(93.1% 0.044 225.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFDDEF

    #FFDDEF

    oklch(93.1% 0.044 344.8)

  • #FAE5C8

    #FAE5C8

    oklch(93.1% 0.045 76)

  • #CEF2E1

    #CEF2E1

    oklch(93.1% 0.044 165.3)

  • #D9EAFF

    #D9EAFF

    oklch(93.1% 0.034 253.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFDDEF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFDDEF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.