#FFDDBE

Closest named color: Peach Puff (#FFDAB9). oklch(91.8% 0.056 64.4), rgb(255, 221, 190).

Aa

Black text reads best on this color (16.33:1).

About this color

#FFDDBE is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.056 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.008 away. Black text reads best on it, at 16.33:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.33:1
White text1.28:1

Values

HEX#FFDDBE
RGBrgb(255, 221, 190)
HSLhsl(29, 100%, 87%)
OKLCHoklch(91.8% 0.056 64.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFDDBE 1.28:1 Fails Lc -16.3 Dividers and decoration only
Black text on #FFDDBE 16.33:1 AAA Lc 89.5 Fine for body text
#FFDDBE text on white 1.28:1 Fails Lc 14.1 Not readable
#FFDDBE text on black 16.33:1 AAA Lc -89.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100 (this color)

    #FFDDBE

    oklch(91.8% 0.056 64.4)

  3. Step 200

    200

    #ECD4BE

    oklch(88.4% 0.04 64.8)

  4. Step 300

    300

    #E2B790

    oklch(80.8% 0.072 63.7)

  5. Step 400

    400

    #D2914E

    oklch(70.8% 0.115 64.9)

  6. Step 500

    500

    #C37400

    oklch(63.1% 0.142 64.7)

  7. Step 600

    600

    #A56100

    oklch(55.7% 0.126 64.5)

  8. Step 700

    700

    #8B5100

    oklch(49.2% 0.111 64.6)

  9. Step 800

    800

    #724200

    oklch(42.7% 0.096 65.1)

  10. Step 900

    900

    #603600

    oklch(37.7% 0.085 64.2)

  11. Step 950

    950

    #3A1F00

    oklch(27% 0.06 65.1)

Export this scale for Tailwind in the Tailwind colors tool

#FFDDBE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8DEBC0.033
Deuteranopia (no green cones)#F0E6BF0.029
Tritanopia (no blue cones)#FFD6D40.039
Achromatopsia (no color)#E3E3E30.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFDDBE

    #FFDDBE

    oklch(91.8% 0.056 64.4)

  • #CDE8FF

    #CDE8FF

    oklch(91.8% 0.043 243.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFDDBE

    #FFDDBE

    oklch(91.8% 0.056 64.4)

  • #FFDBD1

    #FFDBD1

    oklch(91.9% 0.043 36)

  • #F0E4BB

    #F0E4BB

    oklch(91.8% 0.055 93.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFDDBE

    #FFDDBE

    oklch(91.8% 0.056 64.4)

  • #BAEEFB

    #BAEEFB

    oklch(91.7% 0.056 214.7)

  • #DCE3FF

    #DCE3FF

    oklch(91.9% 0.039 274.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFDDBE

    #FFDDBE

    oklch(91.8% 0.056 64.4)

  • #BBF1E8

    #BBF1E8

    oklch(91.9% 0.056 183.8)

  • #EBDCFF

    #EBDCFF

    oklch(91.7% 0.05 304.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFDDBE

    #FFDDBE

    oklch(91.8% 0.056 64.4)

  • #C8F0D4

    #C8F0D4

    oklch(91.9% 0.056 154.6)

  • #CDE8FF

    #CDE8FF

    oklch(91.8% 0.043 243.9)

  • #FCD7F3

    #FCD7F3

    oklch(91.8% 0.055 334.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFDDBE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFDDBE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.