#FFDBBE

Closest named color: Peach Puff (#FFDAB9). oklch(91.4% 0.056 60.9), rgb(255, 219, 190).

Aa

Black text reads best on this color (16.12:1).

About this color

#FFDBBE is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.056 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.006 away. Black text reads best on it, at 16.12:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.12:1
White text1.30:1

Values

HEX#FFDBBE
RGBrgb(255, 219, 190)
HSLhsl(27, 100%, 87%)
OKLCHoklch(91.4% 0.056 60.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFDBBE 1.30:1 Fails Lc -17.2 Dividers and decoration only
Black text on #FFDBBE 16.12:1 AAA Lc 88.7 Fine for body text
#FFDBBE text on white 1.30:1 Fails Lc 14.9 Not readable
#FFDBBE text on black 16.12:1 AAA Lc -88.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100 (this color)

    #FFDBBE

    oklch(91.4% 0.056 60.9)

  3. Step 200

    200

    #EDD4BF

    oklch(88.5% 0.04 62.3)

  4. Step 300

    300

    #E3B792

    oklch(81% 0.071 61.6)

  5. Step 400

    400

    #D48F52

    oklch(70.7% 0.114 60.8)

  6. Step 500

    500

    #C77102

    oklch(63.1% 0.146 61.2)

  7. Step 600

    600

    #A85E00

    oklch(55.6% 0.129 60.9)

  8. Step 700

    700

    #8E4E00

    oklch(49% 0.114 60.5)

  9. Step 800

    800

    #754000

    oklch(42.8% 0.099 61.2)

  10. Step 900

    900

    #623400

    oklch(37.6% 0.088 60.4)

  11. Step 950

    950

    #3B1E02

    oklch(26.9% 0.06 60.3)

Export this scale for Tailwind in the Tailwind colors tool

#FFDBBE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E6DDBC0.036
Deuteranopia (no green cones)#EFE5BE0.033
Tritanopia (no blue cones)#FFD4D30.038
Achromatopsia (no color)#E1E1E10.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFDBBE

    #FFDBBE

    oklch(91.4% 0.056 60.9)

  • #C8E7FF

    #C8E7FF

    oklch(91.3% 0.046 241.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFDBBE

    #FFDBBE

    oklch(91.4% 0.056 60.9)

  • #FFD9D1

    #FFD9D1

    oklch(91.5% 0.044 31.9)

  • #F0E2B9

    #F0E2B9

    oklch(91.4% 0.056 91.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFDBBE

    #FFDBBE

    oklch(91.4% 0.056 60.9)

  • #B9EDF8

    #B9EDF8

    oklch(91.4% 0.055 212)

  • #D8E2FF

    #D8E2FF

    oklch(91.4% 0.041 270.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFDBBE

    #FFDBBE

    oklch(91.4% 0.056 60.9)

  • #BBEFE5

    #BBEFE5

    oklch(91.3% 0.055 182)

  • #E8DCFF

    #E8DCFF

    oklch(91.5% 0.049 301.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFDBBE

    #FFDBBE

    oklch(91.4% 0.056 60.9)

  • #C9EED0

    #C9EED0

    oklch(91.5% 0.056 150.7)

  • #C8E7FF

    #C8E7FF

    oklch(91.3% 0.046 241.4)

  • #F9D6F4

    #F9D6F4

    oklch(91.4% 0.055 330.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFDBBE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFDBBE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.