#FFDBAF

Closest named color: Navajo White (#FFDEAD). oklch(91.1% 0.07 72.4), rgb(255, 219, 175).

Aa

Black text reads best on this color (16.00:1).

About this color

#FFDBAF is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.070 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Navajo White (#FFDEAD), ΔE 0.009 away. Black text reads best on it, at 16.00:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.070)
Temperaturewarm
Nearest nameNavajo White (#FFDEAD)
Black text16.00:1
White text1.31:1

Values

HEX#FFDBAF
RGBrgb(255, 219, 175)
HSLhsl(33, 100%, 84%)
OKLCHoklch(91.1% 0.07 72.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFDBAF 1.31:1 Fails Lc -17.7 Dividers and decoration only
Black text on #FFDBAF 16.00:1 AAA Lc 88.2 Fine for body text
#FFDBAF text on white 1.31:1 Fails Lc 15.4 Dividers and decoration only
#FFDBAF text on black 16.00:1 AAA Lc -88.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FBF4ED

    oklch(97.1% 0.012 67.7)

  2. Step 100

    100 (this color)

    #FFDBAF

    oklch(91.1% 0.07 72.4)

  3. Step 200

    200

    #EED5B6

    oklch(88.6% 0.05 73.1)

  4. Step 300

    300

    #E5B87F

    oklch(81% 0.09 72.6)

  5. Step 400

    400

    #D6901D

    oklch(70.7% 0.143 72.7)

  6. Step 500

    500

    #BA7A00

    oklch(63.1% 0.135 72.7)

  7. Step 600

    600

    #9D6600

    oklch(55.6% 0.119 72.5)

  8. Step 700

    700

    #845500

    oklch(49% 0.105 72.4)

  9. Step 800

    800

    #6D4500

    oklch(42.6% 0.091 72)

  10. Step 900

    900

    #5B3900

    oklch(37.6% 0.08 72.2)

  11. Step 950

    950

    #372100

    oklch(27% 0.057 72.9)

Export this scale for Tailwind in the Tailwind colors tool

#FFDBAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8DCAC0.033
Deuteranopia (no green cones)#F1E4B00.029
Tritanopia (no blue cones)#FFD2CF0.054
Achromatopsia (no color)#E1E1E10.070

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFDBAF

    #FFDBAF

    oklch(91.1% 0.07 72.4)

  • #CDE4FF

    #CDE4FF

    oklch(91% 0.044 252.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFDBAF

    #FFDBAF

    oklch(91.1% 0.07 72.4)

  • #FFD8C9

    #FFD8C9

    oklch(91.1% 0.048 42.2)

  • #EAE4AF

    #EAE4AF

    oklch(91.1% 0.069 102.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFDBAF

    #FFDBAF

    oklch(91.1% 0.07 72.4)

  • #B6EBFF

    #B6EBFF

    oklch(91% 0.061 223)

  • #DCDFFF

    #DCDFFF

    oklch(91.1% 0.044 281.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFDBAF

    #FFDBAF

    oklch(91.1% 0.07 72.4)

  • #ABF1EE

    #ABF1EE

    oklch(91.1% 0.07 192.6)

  • #EFD7FF

    #EFD7FF

    oklch(91.1% 0.059 311.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFDBAF

    #FFDBAF

    oklch(91.1% 0.07 72.4)

  • #B8F1D4

    #B8F1D4

    oklch(91.1% 0.07 162.5)

  • #CDE4FF

    #CDE4FF

    oklch(91% 0.044 252.5)

  • #FFD3ED

    #FFD3ED

    oklch(91.2% 0.059 342.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFDBAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFDBAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.