#FFD1BD

Closest named color: Peach Puff (#FFDAB9). oklch(89.5% 0.059 44.8), rgb(255, 209, 189).

Aa

Black text reads best on this color (15.10:1).

About this color

#FFD1BD is a light, muted orange. In OKLCH its lightness is 90%, its chroma 0.059 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.025 away. Black text reads best on it, at 15.10:1.

Hue familyOranges
Lightnesslight (90%)
Chromamuted (0.059)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text15.10:1
White text1.39:1

Values

HEX#FFD1BD
RGBrgb(255, 209, 189)
HSLhsl(18, 100%, 87%)
OKLCHoklch(89.5% 0.059 44.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FFD1BD 1.39:1 Fails Lc -21.6 Dividers and decoration only
Black text on #FFD1BD 15.10:1 AAA Lc 84.8 Fine for body text
#FFD1BD text on white 1.39:1 Fails Lc 18.9 Dividers and decoration only
#FFD1BD text on black 15.10:1 AAA Lc -84.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF3F0

    oklch(97% 0.011 39.4)

  2. Step 100

    100

    #F7E6DE

    oklch(93.6% 0.022 47)

  3. Step 200

    200 (this color)

    #FFD1BD

    oklch(89.5% 0.059 44.8)

  4. Step 300

    300

    #EBB299

    oklch(81% 0.075 44.8)

  5. Step 400

    400

    #DE875F

    oklch(70.7% 0.12 45)

  6. Step 500

    500

    #D3652D

    oklch(63.1% 0.155 44.8)

  7. Step 600

    600

    #BB4C00

    oklch(55.6% 0.159 44.9)

  8. Step 700

    700

    #9E3F00

    oklch(49.1% 0.14 44.9)

  9. Step 800

    800

    #833300

    oklch(42.8% 0.122 45)

  10. Step 900

    900

    #6B2C09

    oklch(37.7% 0.1 44.8)

  11. Step 950

    950

    #3F1A08

    oklch(26.9% 0.064 44.5)

Export this scale for Tailwind in the Tailwind colors tool

#FFD1BD with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD5BC0.050
Deuteranopia (no green cones)#E7DEBD0.046
Tritanopia (no blue cones)#FFCACB0.030
Achromatopsia (no color)#DBDBDB0.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FFD1BD

    #FFD1BD

    oklch(89.5% 0.059 44.8)

  • #B3E6FA

    #B3E6FA

    oklch(89.6% 0.059 223.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FFD1BD

    #FFD1BD

    oklch(89.5% 0.059 44.8)

  • #FFCED1

    #FFCED1

    oklch(89.5% 0.056 14.1)

  • #F4D8B2

    #F4D8B2

    oklch(89.6% 0.059 75.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FFD1BD

    #FFD1BD

    oklch(89.5% 0.059 44.8)

  • #AFE9E8

    #AFE9E8

    oklch(89.4% 0.059 194.8)

  • #C6DFFF

    #C6DFFF

    oklch(89.6% 0.052 254.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FFD1BD

    #FFD1BD

    oklch(89.5% 0.059 44.8)

  • #B9E9D3

    #B9E9D3

    oklch(89.4% 0.058 165.4)

  • #D8D8FF

    #D8D8FF

    oklch(89.5% 0.053 285.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FFD1BD

    #FFD1BD

    oklch(89.5% 0.059 44.8)

  • #CCE6BF

    #CCE6BF

    oklch(89.6% 0.059 135.2)

  • #B3E6FA

    #B3E6FA

    oklch(89.6% 0.059 223.9)

  • #EBD1F8

    #EBD1F8

    oklch(89.4% 0.059 314.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FFD1BD, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FFD1BD in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.