#FEF3DB

Closest named color: Papaya Whip (#FFEFD5). oklch(96.6% 0.034 86.3), rgb(254, 243, 219).

Aa

Black text reads best on this color (19.05:1).

About this color

#FEF3DB is a very light, muted orange. In OKLCH its lightness is 97%, its chroma 0.034 and its hue 86°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.010 away. Black text reads best on it, at 19.05:1.

Hue familyOranges
Lightnessvery light (97%)
Chromamuted (0.034)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text19.05:1
White text1.10:1

Values

HEX#FEF3DB
RGBrgb(254, 243, 219)
HSLhsl(41, 95%, 93%)
OKLCHoklch(96.6% 0.034 86.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEF3DB 1.10:1 Fails Lc 0.0 Not readable
Black text on #FEF3DB 19.05:1 AAA Lc 99.4 Preferred for body text
#FEF3DB text on white 1.10:1 Fails Lc 0.0 Not readable
#FEF3DB text on black 19.05:1 AAA Lc -100.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FEF3DB

    oklch(96.6% 0.034 86.3)

  2. Step 100

    100

    #EDE9E1

    oklch(93.5% 0.012 84.6)

  3. Step 200

    200

    #E0D8C8

    oklch(88.4% 0.023 84.6)

  4. Step 300

    300

    #CDBFA1

    oklch(80.8% 0.044 85.9)

  5. Step 400

    400

    #B49E6E

    oklch(70.7% 0.07 86)

  6. Step 500

    500

    #A18647

    oklch(63.2% 0.088 86.6)

  7. Step 600

    600

    #8C6F27

    oklch(55.6% 0.096 86.4)

  8. Step 700

    700

    #775D19

    oklch(49.2% 0.089 86.8)

  9. Step 800

    800

    #614C18

    oklch(42.8% 0.074 86.3)

  10. Step 900

    900

    #4F3F1A

    oklch(37.6% 0.058 85.9)

  11. Step 950

    950

    #2E2510

    oklch(26.9% 0.037 86.7)

Export this scale for Tailwind in the Tailwind colors tool

#FEF3DB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F2DA0.008
Deuteranopia (no green cones)#FCF5DC0.005
Tritanopia (no blue cones)#FFEFEC0.028
Achromatopsia (no color)#F4F4F40.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEF3DB

    #FEF3DB

    oklch(96.6% 0.034 86.3)

  • #EFF4FF

    #EFF4FF

    oklch(96.7% 0.016 266.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEF3DB

    #FEF3DB

    oklch(96.6% 0.034 86.3)

  • #FFF1E8

    #FFF1E8

    oklch(96.7% 0.019 55.2)

  • #F2F7DE

    #F2F7DE

    oklch(96.6% 0.033 116.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEF3DB

    #FEF3DB

    oklch(96.6% 0.034 86.3)

  • #E9F6FF

    #E9F6FF

    oklch(96.6% 0.018 237.8)

  • #F5F2FF

    #F5F2FF

    oklch(96.7% 0.018 296.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEF3DB

    #FEF3DB

    oklch(96.6% 0.034 86.3)

  • #DCFBFF

    #DCFBFF

    oklch(96.7% 0.033 206.1)

  • #FFEEFF

    #FFEEFF

    oklch(96.7% 0.029 325.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEF3DB

    #FEF3DB

    oklch(96.6% 0.034 86.3)

  • #DDFCF3

    #DDFCF3

    oklch(96.6% 0.034 176.2)

  • #EFF4FF

    #EFF4FF

    oklch(96.7% 0.016 266.3)

  • #FFEFF4

    #FFEFF4

    oklch(96.6% 0.018 356.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEF3DB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEF3DB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.