#FEF0D2

Closest named color: Papaya Whip (#FFEFD5). oklch(95.8% 0.042 86), rgb(254, 240, 210).

Aa

Black text reads best on this color (18.60:1).

About this color

#FEF0D2 is a very light, muted orange. In OKLCH its lightness is 96%, its chroma 0.042 and its hue 86°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.006 away. Black text reads best on it, at 18.60:1.

Hue familyOranges
Lightnessvery light (96%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.60:1
White text1.12:1

Values

HEX#FEF0D2
RGBrgb(254, 240, 210)
HSLhsl(41, 96%, 91%)
OKLCHoklch(95.8% 0.042 86)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEF0D2 1.12:1 Fails Lc 0.0 Not readable
Black text on #FEF0D2 18.60:1 AAA Lc 97.8 Preferred for body text
#FEF0D2 text on white 1.12:1 Fails Lc 0.0 Not readable
#FEF0D2 text on black 18.60:1 AAA Lc -98.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FEF0D2

    oklch(95.8% 0.042 86)

  2. Step 100

    100

    #EEE9DE

    oklch(93.5% 0.016 86.4)

  3. Step 200

    200

    #E2D8C3

    oklch(88.5% 0.03 85.6)

  4. Step 300

    300

    #D0BF99

    oklch(80.9% 0.054 86.7)

  5. Step 400

    400

    #B99D60

    oklch(70.7% 0.086 85.6)

  6. Step 500

    500

    #A7842E

    oklch(63.1% 0.11 86)

  7. Step 600

    600

    #916D00

    oklch(55.6% 0.114 85.6)

  8. Step 700

    700

    #7A5C00

    oklch(49.2% 0.101 86.4)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #533E08

    oklch(37.7% 0.072 85.2)

  11. Step 950

    950

    #302509

    oklch(27.1% 0.045 87.3)

Export this scale for Tailwind in the Tailwind colors tool

#FEF0D2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8EFD00.009
Deuteranopia (no green cones)#FBF3D30.008
Tritanopia (no blue cones)#FFEBE70.035
Achromatopsia (no color)#F1F1F10.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEF0D2

    #FEF0D2

    oklch(95.8% 0.042 86)

  • #EBF1FF

    #EBF1FF

    oklch(95.8% 0.02 267.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEF0D2

    #FEF0D2

    oklch(95.8% 0.042 86)

  • #FFEEE2

    #FFEEE2

    oklch(95.9% 0.024 57.7)

  • #EFF5D6

    #EFF5D6

    oklch(95.8% 0.041 116.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEF0D2

    #FEF0D2

    oklch(95.8% 0.042 86)

  • #E3F4FF

    #E3F4FF

    oklch(95.8% 0.023 236)

  • #F2EFFF

    #F2EFFF

    oklch(95.9% 0.022 294.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEF0D2

    #FEF0D2

    oklch(95.8% 0.042 86)

  • #D2FAFF

    #D2FAFF

    oklch(95.8% 0.042 205.7)

  • #FFE9FF

    #FFE9FF

    oklch(95.8% 0.037 325.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEF0D2

    #FEF0D2

    oklch(95.8% 0.042 86)

  • #D5FBF0

    #D5FBF0

    oklch(95.8% 0.042 176)

  • #EBF1FF

    #EBF1FF

    oklch(95.8% 0.02 267.3)

  • #FFEBF2

    #FFEBF2

    oklch(95.8% 0.023 354.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEF0D2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEF0D2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.