#FEEFCE

Closest named color: Papaya Whip (#FFEFD5). oklch(95.6% 0.046 86.5), rgb(254, 239, 206).

Aa

Black text reads best on this color (18.45:1).

About this color

#FEEFCE is a very light, muted orange. In OKLCH its lightness is 96%, its chroma 0.046 and its hue 86°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.009 away. Black text reads best on it, at 18.45:1.

Hue familyOranges
Lightnessvery light (96%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.45:1
White text1.13:1

Values

HEX#FEEFCE
RGBrgb(254, 239, 206)
HSLhsl(41, 96%, 90%)
OKLCHoklch(95.6% 0.046 86.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEEFCE 1.13:1 Fails Lc -7.5 Not readable
Black text on #FEEFCE 18.45:1 AAA Lc 97.2 Preferred for body text
#FEEFCE text on white 1.13:1 Fails Lc 0.0 Not readable
#FEEFCE text on black 18.45:1 AAA Lc -98.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FEEFCE

    oklch(95.6% 0.046 86.5)

  2. Step 100

    100

    #EFE9DD

    oklch(93.5% 0.017 84.6)

  3. Step 200

    200

    #E3D8C1

    oklch(88.5% 0.033 85.5)

  4. Step 300

    300

    #D1BF95

    oklch(80.9% 0.06 87.5)

  5. Step 400

    400

    #BA9D58

    oklch(70.7% 0.095 87.2)

  6. Step 500

    500

    #A9831C

    oklch(63% 0.121 86.4)

  7. Step 600

    600

    #906E00

    oklch(55.7% 0.114 87.1)

  8. Step 700

    700

    #7A5C00

    oklch(49.2% 0.101 86.4)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #533E00

    oklch(37.6% 0.077 86.9)

  11. Step 950

    950

    #312405

    oklch(26.9% 0.049 85.4)

Export this scale for Tailwind in the Tailwind colors tool

#FEEFCE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7EECC0.011
Deuteranopia (no green cones)#FBF2CF0.008
Tritanopia (no blue cones)#FFE9E60.040
Achromatopsia (no color)#F0F0F00.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEEFCE

    #FEEFCE

    oklch(95.6% 0.046 86.5)

  • #EAF0FF

    #EAF0FF

    oklch(95.5% 0.021 268.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEEFCE

    #FEEFCE

    oklch(95.6% 0.046 86.5)

  • #FFECE0

    #FFECE0

    oklch(95.5% 0.026 54.6)

  • #EEF5D2

    #EEF5D2

    oklch(95.6% 0.046 116.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEEFCE

    #FEEFCE

    oklch(95.6% 0.046 86.5)

  • #E2F3FF

    #E2F3FF

    oklch(95.5% 0.024 238.4)

  • #F1EDFF

    #F1EDFF

    oklch(95.4% 0.024 296.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEEFCE

    #FEEFCE

    oklch(95.6% 0.046 86.5)

  • #D0F9FF

    #D0F9FF

    oklch(95.5% 0.043 207.3)

  • #FFE8FF

    #FFE8FF

    oklch(95.6% 0.039 325.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEEFCE

    #FEEFCE

    oklch(95.6% 0.046 86.5)

  • #D1FBEF

    #D1FBEF

    oklch(95.5% 0.046 176.1)

  • #EAF0FF

    #EAF0FF

    oklch(95.5% 0.021 268.4)

  • #FFEAF1

    #FFEAF1

    oklch(95.6% 0.025 355.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEEFCE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEEFCE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.