#FEEEDB

Closest named color: Papaya Whip (#FFEFD5). oklch(95.7% 0.031 72.2), rgb(254, 238, 219).

Aa

Black text reads best on this color (18.46:1).

About this color

#FEEEDB is a very light, muted orange. In OKLCH its lightness is 96%, its chroma 0.031 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.009 away. Black text reads best on it, at 18.46:1.

Hue familyOranges
Lightnessvery light (96%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.46:1
White text1.13:1

Values

HEX#FEEEDB
RGBrgb(254, 238, 219)
HSLhsl(33, 95%, 93%)
OKLCHoklch(95.7% 0.031 72.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEEEDB 1.13:1 Fails Lc -7.4 Not readable
Black text on #FEEEDB 18.46:1 AAA Lc 97.3 Preferred for body text
#FEEEDB text on white 1.13:1 Fails Lc 0.0 Not readable
#FEEEDB text on black 18.46:1 AAA Lc -98.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FEEEDB

    oklch(95.7% 0.031 72.2)

  2. Step 100

    100

    #EFE9E2

    oklch(93.7% 0.011 71.9)

  3. Step 200

    200

    #E2D7CA

    oklch(88.4% 0.021 72.1)

  4. Step 300

    300

    #D1BDA6

    oklch(80.9% 0.039 71.1)

  5. Step 400

    400

    #B99B75

    oklch(70.7% 0.063 73.1)

  6. Step 500

    500

    #A88251

    oklch(63.2% 0.081 72.6)

  7. Step 600

    600

    #936A35

    oklch(55.5% 0.087 71.3)

  8. Step 700

    700

    #7D5927

    oklch(49.2% 0.081 72.7)

  9. Step 800

    800

    #664922

    oklch(42.8% 0.067 72.4)

  10. Step 900

    900

    #533D21

    oklch(37.7% 0.052 71.8)

  11. Step 950

    950

    #312414

    oklch(27.1% 0.033 71.4)

Export this scale for Tailwind in the Tailwind colors tool

#FEEEDB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4EEDA0.014
Deuteranopia (no green cones)#F8F2DB0.012
Tritanopia (no blue cones)#FFEAE90.024
Achromatopsia (no color)#F0F0F00.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEEEDB

    #FEEEDB

    oklch(95.7% 0.031 72.2)

  • #E7F2FF

    #E7F2FF

    oklch(95.7% 0.021 252.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEEEDB

    #FEEEDB

    oklch(95.7% 0.031 72.2)

  • #FFECE5

    #FFECE5

    oklch(95.6% 0.023 41.4)

  • #F4F2DB

    #F4F2DB

    oklch(95.7% 0.03 102.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEEEDB

    #FEEEDB

    oklch(95.7% 0.031 72.2)

  • #DDF6FF

    #DDF6FF

    oklch(95.8% 0.029 221.4)

  • #EEEFFF

    #EEEFFF

    oklch(95.6% 0.021 283.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEEEDB

    #FEEEDB

    oklch(95.7% 0.031 72.2)

  • #DAF8F6

    #DAF8F6

    oklch(95.7% 0.031 191.7)

  • #F7ECFF

    #F7ECFF

    oklch(95.7% 0.028 311.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEEEDB

    #FEEEDB

    oklch(95.7% 0.031 72.2)

  • #E0F8EB

    #E0F8EB

    oklch(95.8% 0.03 162.2)

  • #E7F2FF

    #E7F2FF

    oklch(95.7% 0.021 252.5)

  • #FFEAF6

    #FFEAF6

    oklch(95.7% 0.028 342.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEEEDB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEEEDB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.