#FEEED3

Closest named color: Papaya Whip (#FFEFD5). oklch(95.5% 0.039 80.9), rgb(254, 238, 211).

Aa

Black text reads best on this color (18.38:1).

About this color

#FEEED3 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.039 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.003 away. Black text reads best on it, at 18.38:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.039)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.38:1
White text1.14:1

Values

HEX#FEEED3
RGBrgb(254, 238, 211)
HSLhsl(38, 96%, 91%)
OKLCHoklch(95.5% 0.039 80.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEEED3 1.14:1 Fails Lc -7.7 Not readable
Black text on #FEEED3 18.38:1 AAA Lc 97.0 Preferred for body text
#FEEED3 text on white 1.14:1 Fails Lc 0.0 Not readable
#FEEED3 text on black 18.38:1 AAA Lc -97.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FEEED3

    oklch(95.5% 0.039 80.9)

  2. Step 100

    100

    #EFE9DF

    oklch(93.6% 0.015 80.7)

  3. Step 200

    200

    #E3D8C5

    oklch(88.6% 0.028 81.5)

  4. Step 300

    300

    #D2BE9C

    oklch(81% 0.051 80.9)

  5. Step 400

    400

    #BB9C65

    oklch(70.8% 0.081 81.2)

  6. Step 500

    500

    #AA8238

    oklch(63.1% 0.103 80.2)

  7. Step 600

    600

    #956B08

    oklch(55.6% 0.113 80.8)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #674903

    oklch(42.7% 0.087 81.1)

  10. Step 900

    900

    #543D10

    oklch(37.7% 0.068 80.3)

  11. Step 950

    950

    #31240B

    oklch(27% 0.043 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#FEEED3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F6EDD10.012
Deuteranopia (no green cones)#F9F1D40.009
Tritanopia (no blue cones)#FFE9E60.032
Achromatopsia (no color)#F0F0F00.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEEED3

    #FEEED3

    oklch(95.5% 0.039 80.9)

  • #E8F1FF

    #E8F1FF

    oklch(95.6% 0.021 259.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEEED3

    #FEEED3

    oklch(95.5% 0.039 80.9)

  • #FFECE1

    #FFECE1

    oklch(95.5% 0.025 52.2)

  • #F1F3D5

    #F1F3D5

    oklch(95.5% 0.039 110.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEEED3

    #FEEED3

    oklch(95.5% 0.039 80.9)

  • #DFF4FF

    #DFF4FF

    oklch(95.5% 0.027 230.3)

  • #F0EEFF

    #F0EEFF

    oklch(95.6% 0.023 291.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEEED3

    #FEEED3

    oklch(95.5% 0.039 80.9)

  • #D2F9FB

    #D2F9FB

    oklch(95.5% 0.04 200.3)

  • #FCE9FF

    #FCE9FF

    oklch(95.6% 0.035 321.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEEED3

    #FEEED3

    oklch(95.5% 0.039 80.9)

  • #D7F9EC

    #D7F9EC

    oklch(95.4% 0.039 170.4)

  • #E8F1FF

    #E8F1FF

    oklch(95.6% 0.021 259.2)

  • #FFE9F2

    #FFE9F2

    oklch(95.4% 0.027 350.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEEED3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEEED3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.