#FEEDD5

Closest named color: Papaya Whip (#FFEFD5). oklch(95.3% 0.037 76.6), rgb(254, 237, 213).

Aa

Black text reads best on this color (18.28:1).

About this color

#FEEDD5 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.037 and its hue 77°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.005 away. Black text reads best on it, at 18.28:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.28:1
White text1.14:1

Values

HEX#FEEDD5
RGBrgb(254, 237, 213)
HSLhsl(35, 95%, 92%)
OKLCHoklch(95.3% 0.037 76.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEEDD5 1.14:1 Fails Lc -8.1 Not readable
Black text on #FEEDD5 18.28:1 AAA Lc 96.6 Preferred for body text
#FEEDD5 text on white 1.14:1 Fails Lc 0.0 Not readable
#FEEDD5 text on black 18.28:1 AAA Lc -97.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100 (this color)

    #FEEDD5

    oklch(95.3% 0.037 76.6)

  3. Step 200

    200

    #E3D7C6

    oklch(88.4% 0.026 76.8)

  4. Step 300

    300

    #D2BD9F

    oklch(80.8% 0.047 76.7)

  5. Step 400

    400

    #BB9B6B

    oklch(70.7% 0.075 77.2)

  6. Step 500

    500

    #AA8141

    oklch(63% 0.096 76.6)

  7. Step 600

    600

    #966A1E

    oklch(55.7% 0.105 76.3)

  8. Step 700

    700

    #7F580F

    oklch(49% 0.097 76.8)

  9. Step 800

    800

    #684811

    oklch(42.7% 0.081 76.1)

  10. Step 900

    900

    #543D17

    oklch(37.7% 0.062 77.3)

  11. Step 950

    950

    #31240F

    oklch(27% 0.039 77.9)

Export this scale for Tailwind in the Tailwind colors tool

#FEEDD5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4EDD40.014
Deuteranopia (no green cones)#F8F1D60.012
Tritanopia (no blue cones)#FFE8E60.030
Achromatopsia (no color)#EFEFEF0.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEEDD5

    #FEEDD5

    oklch(95.3% 0.037 76.6)

  • #E6F1FF

    #E6F1FF

    oklch(95.4% 0.022 254.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEEDD5

    #FEEDD5

    oklch(95.3% 0.037 76.6)

  • #FFEBE2

    #FFEBE2

    oklch(95.4% 0.025 45.9)

  • #F2F2D6

    #F2F2D6

    oklch(95.4% 0.037 107.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEEDD5

    #FEEDD5

    oklch(95.3% 0.037 76.6)

  • #DCF4FF

    #DCF4FF

    oklch(95.3% 0.029 227)

  • #EEEEFF

    #EEEEFF

    oklch(95.4% 0.023 286)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEEDD5

    #FEEDD5

    oklch(95.3% 0.037 76.6)

  • #D4F8F8

    #D4F8F8

    oklch(95.4% 0.037 196.5)

  • #F9E9FF

    #F9E9FF

    oklch(95.3% 0.034 316.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEEDD5

    #FEEDD5

    oklch(95.3% 0.037 76.6)

  • #DAF8EA

    #DAF8EA

    oklch(95.4% 0.036 165.8)

  • #E6F1FF

    #E6F1FF

    oklch(95.4% 0.022 254.4)

  • #FFE8F3

    #FFE8F3

    oklch(95.3% 0.029 347.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEEDD5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEEDD5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.