#FEEDD2

Closest named color: Papaya Whip (#FFEFD5). oklch(95.3% 0.04 79.5), rgb(254, 237, 210).

Aa

Black text reads best on this color (18.25:1).

About this color

#FEEDD2 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.040 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.006 away. Black text reads best on it, at 18.25:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.040)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.25:1
White text1.15:1

Values

HEX#FEEDD2
RGBrgb(254, 237, 210)
HSLhsl(37, 96%, 91%)
OKLCHoklch(95.3% 0.04 79.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEEDD2 1.15:1 Fails Lc -8.3 Not readable
Black text on #FEEDD2 18.25:1 AAA Lc 96.5 Preferred for body text
#FEEDD2 text on white 1.15:1 Fails Lc 0.0 Not readable
#FEEDD2 text on black 18.25:1 AAA Lc -97.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100 (this color)

    #FEEDD2

    oklch(95.3% 0.04 79.5)

  3. Step 200

    200

    #E3D7C5

    oklch(88.4% 0.028 78.2)

  4. Step 300

    300

    #D3BD9C

    oklch(80.9% 0.051 77.9)

  5. Step 400

    400

    #BC9B64

    oklch(70.7% 0.082 79.6)

  6. Step 500

    500

    #AB8236

    oklch(63.2% 0.105 80.1)

  7. Step 600

    600

    #966A04

    oklch(55.5% 0.114 79.6)

  8. Step 700

    700

    #7F5900

    oklch(49.2% 0.102 79.8)

  9. Step 800

    800

    #684801

    oklch(42.6% 0.088 79.3)

  10. Step 900

    900

    #553D0F

    oklch(37.8% 0.069 79.6)

  11. Step 950

    950

    #32240B

    oklch(27.1% 0.044 79.5)

Export this scale for Tailwind in the Tailwind colors tool

#FEEDD2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5EDD00.013
Deuteranopia (no green cones)#F9F1D30.011
Tritanopia (no blue cones)#FFE8E50.032
Achromatopsia (no color)#EFEFEF0.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEEDD2

    #FEEDD2

    oklch(95.3% 0.04 79.5)

  • #E7F0FF

    #E7F0FF

    oklch(95.3% 0.022 260.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEEDD2

    #FEEDD2

    oklch(95.3% 0.04 79.5)

  • #FFEBE0

    #FFEBE0

    oklch(95.3% 0.026 50.9)

  • #F1F2D4

    #F1F2D4

    oklch(95.3% 0.039 108.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEEDD2

    #FEEDD2

    oklch(95.3% 0.04 79.5)

  • #DDF4FF

    #DDF4FF

    oklch(95.4% 0.028 228)

  • #EEEDFF

    #EEEDFF

    oklch(95.2% 0.024 288.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEEDD2

    #FEEDD2

    oklch(95.3% 0.04 79.5)

  • #D1F8FA

    #D1F8FA

    oklch(95.2% 0.04 200.3)

  • #FAE8FF

    #FAE8FF

    oklch(95.2% 0.036 318.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEEDD2

    #FEEDD2

    oklch(95.3% 0.04 79.5)

  • #D6F9EB

    #D6F9EB

    oklch(95.3% 0.041 169.3)

  • #E7F0FF

    #E7F0FF

    oklch(95.3% 0.022 260.7)

  • #FFE8F2

    #FFE8F2

    oklch(95.2% 0.028 349.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEEDD2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEEDD2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.