#FEEBDA

Closest named color: Antique White (#FAEBD7). oklch(95.1% 0.031 64.3), rgb(254, 235, 218).

Aa

Black text reads best on this color (18.10:1).

About this color

#FEEBDA is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.031 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Antique White (#FAEBD7), ΔE 0.007 away. Black text reads best on it, at 18.10:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.031)
Temperaturewarm
Nearest nameAntique White (#FAEBD7)
Black text18.10:1
White text1.15:1

Values

HEX#FEEBDA
RGBrgb(254, 235, 218)
HSLhsl(28, 95%, 93%)
OKLCHoklch(95.1% 0.031 64.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEEBDA 1.15:1 Fails Lc -8.9 Not readable
Black text on #FEEBDA 18.10:1 AAA Lc 96.0 Preferred for body text
#FEEBDA text on white 1.15:1 Fails Lc 7.5 Not readable
#FEEBDA text on black 18.10:1 AAA Lc -96.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F2

    oklch(97.2% 0.005 67.8)

  2. Step 100

    100 (this color)

    #FEEBDA

    oklch(95.1% 0.031 64.3)

  3. Step 200

    200

    #E4D6CB

    oklch(88.4% 0.022 60.7)

  4. Step 300

    300

    #D3BCA7

    oklch(80.9% 0.039 64.6)

  5. Step 400

    400

    #BD9977

    oklch(70.8% 0.064 64.9)

  6. Step 500

    500

    #AC7F54

    oklch(63.1% 0.081 64.2)

  7. Step 600

    600

    #976839

    oklch(55.7% 0.087 64.3)

  8. Step 700

    700

    #81562B

    oklch(49.1% 0.082 63.8)

  9. Step 800

    800

    #694725

    oklch(42.8% 0.067 64.3)

  10. Step 900

    900

    #553B23

    oklch(37.6% 0.052 62.9)

  11. Step 950

    950

    #322315

    oklch(27% 0.033 63.7)

Export this scale for Tailwind in the Tailwind colors tool

#FEEBDA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F1ECD90.018
Deuteranopia (no green cones)#F6F0DA0.016
Tritanopia (no blue cones)#FFE7E60.022
Achromatopsia (no color)#EEEEEE0.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEEBDA

    #FEEBDA

    oklch(95.1% 0.031 64.3)

  • #E1F1FF

    #E1F1FF

    oklch(95% 0.025 244.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEEBDA

    #FEEBDA

    oklch(95.1% 0.031 64.3)

  • #FFE9E4

    #FFE9E4

    oklch(95% 0.025 32.9)

  • #F5EFD8

    #F5EFD8

    oklch(95.1% 0.031 94.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEEBDA

    #FEEBDA

    oklch(95.1% 0.031 64.3)

  • #D9F5FC

    #D9F5FC

    oklch(95.2% 0.031 214.5)

  • #EAEEFF

    #EAEEFF

    oklch(95.1% 0.023 275.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEEBDA

    #FEEBDA

    oklch(95.1% 0.031 64.3)

  • #D9F6F1

    #D9F6F1

    oklch(95.1% 0.031 184.2)

  • #F3EAFF

    #F3EAFF

    oklch(95% 0.03 305.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEEBDA

    #FEEBDA

    oklch(95.1% 0.031 64.3)

  • #E0F5E6

    #E0F5E6

    oklch(95.1% 0.03 154.7)

  • #E1F1FF

    #E1F1FF

    oklch(95% 0.025 244.4)

  • #FCE7F7

    #FCE7F7

    oklch(94.9% 0.031 333.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEEBDA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEEBDA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.