#FEDFF0

Closest named color: Misty Rose (#FFE4E1). oklch(93.4% 0.041 343.7), rgb(254, 223, 240).

Aa

Black text reads best on this color (17.02:1).

About this color

#FEDFF0 is a very light, muted pink. In OKLCH its lightness is 93%, its chroma 0.041 and its hue 344°. Its hue sits on the warm side of the wheel. The nearest named color is Misty Rose (#FFE4E1), ΔE 0.028 away. Black text reads best on it, at 17.02:1.

Hue familyPinks
Lightnessvery light (93%)
Chromamuted (0.041)
Temperaturewarm
Nearest nameMisty Rose (#FFE4E1)
Black text17.02:1
White text1.23:1

Values

HEX#FEDFF0
RGBrgb(254, 223, 240)
HSLhsl(327, 94%, 94%)
OKLCHoklch(93.4% 0.041 343.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDFF0 1.23:1 Fails Lc -13.4 Not readable
Black text on #FEDFF0 17.02:1 AAA Lc 92.0 Preferred for body text
#FEDFF0 text on white 1.23:1 Fails Lc 11.5 Not readable
#FEDFF0 text on black 17.02:1 AAA Lc -92.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F7

    oklch(97.2% 0.007 340.4)

  2. Step 100

    100 (this color)

    #FEDFF0

    oklch(93.4% 0.041 343.7)

  3. Step 200

    200

    #E8D2DE

    oklch(88.5% 0.029 343.6)

  4. Step 300

    300

    #DAB4C9

    oklch(81% 0.052 344)

  5. Step 400

    400

    #C68CAE

    oklch(70.7% 0.083 343.4)

  6. Step 500

    500

    #B66E9A

    oklch(63% 0.107 343.2)

  7. Step 600

    600

    #A15584

    oklch(55.5% 0.116 343.7)

  8. Step 700

    700

    #8A4570

    oklch(49.1% 0.108 343.7)

  9. Step 800

    800

    #70395B

    oklch(42.6% 0.09 343.7)

  10. Step 900

    900

    #5B324B

    oklch(37.8% 0.069 343.6)

  11. Step 950

    950

    #351D2C

    oklch(26.9% 0.045 342.4)

Export this scale for Tailwind in the Tailwind colors tool

#FEDFF0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0E5F10.042
Deuteranopia (no green cones)#E7E9EF0.039
Tritanopia (no blue cones)#FFDFE40.016
Achromatopsia (no color)#E7E7E70.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDFF0

    #FEDFF0

    oklch(93.4% 0.041 343.7)

  • #D2F2E2

    #D2F2E2

    oklch(93.4% 0.04 164)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDFF0

    #FEDFF0

    oklch(93.4% 0.041 343.7)

  • #F3E2FD

    #F3E2FD

    oklch(93.4% 0.04 313.2)

  • #FFE1E2

    #FFE1E2

    oklch(93.5% 0.033 15.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDFF0

    #FEDFF0

    oklch(93.4% 0.041 343.7)

  • #DEF0D4

    #DEF0D4

    oklch(93.4% 0.042 134.2)

  • #CBF2F1

    #CBF2F1

    oklch(93.3% 0.04 194.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDFF0

    #FEDFF0

    oklch(93.4% 0.041 343.7)

  • #EDEBCC

    #EDEBCC

    oklch(93.4% 0.041 104.1)

  • #CDF0FD

    #CDF0FD

    oklch(93.4% 0.04 222.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDFF0

    #FEDFF0

    oklch(93.4% 0.041 343.7)

  • #FAE6CC

    #FAE6CC

    oklch(93.4% 0.041 74.5)

  • #D2F2E2

    #D2F2E2

    oklch(93.4% 0.04 164)

  • #DBEBFF

    #DBEBFF

    oklch(93.4% 0.032 254)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDFF0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDFF0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.