#FEDFC0

Closest named color: Bisque (#FFE4C4). oklch(92.1% 0.053 67.1), rgb(254, 223, 192).

Aa

Black text reads best on this color (16.53:1).

About this color

#FEDFC0 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.053 and its hue 67°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.012 away. Black text reads best on it, at 16.53:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.053)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.53:1
White text1.27:1

Values

HEX#FEDFC0
RGBrgb(254, 223, 192)
HSLhsl(30, 97%, 87%)
OKLCHoklch(92.1% 0.053 67.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDFC0 1.27:1 Fails Lc -15.5 Dividers and decoration only
Black text on #FEDFC0 16.53:1 AAA Lc 90.2 Preferred for body text
#FEDFC0 text on white 1.27:1 Fails Lc 13.4 Not readable
#FEDFC0 text on black 16.53:1 AAA Lc -90.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100 (this color)

    #FEDFC0

    oklch(92.1% 0.053 67.1)

  3. Step 200

    200

    #EBD5BF

    oklch(88.5% 0.038 67.3)

  4. Step 300

    300

    #DFB991

    oklch(80.9% 0.069 68)

  5. Step 400

    400

    #CE9351

    oklch(70.8% 0.109 67.5)

  6. Step 500

    500

    #C07600

    oklch(63.1% 0.139 67.3)

  7. Step 600

    600

    #A26300

    oklch(55.7% 0.123 67.4)

  8. Step 700

    700

    #895200

    oklch(49.1% 0.109 66.6)

  9. Step 800

    800

    #714300

    oklch(42.8% 0.095 66.9)

  10. Step 900

    900

    #5E3700

    oklch(37.6% 0.083 67)

  11. Step 950

    950

    #392001

    oklch(27% 0.058 67.4)

Export this scale for Tailwind in the Tailwind colors tool

#FEDFC0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EAE0BE0.028
Deuteranopia (no green cones)#F1E7C10.026
Tritanopia (no blue cones)#FFD8D60.039
Achromatopsia (no color)#E4E4E40.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDFC0

    #FEDFC0

    oklch(92.1% 0.053 67.1)

  • #D1E8FF

    #D1E8FF

    oklch(92.1% 0.04 248.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDFC0

    #FEDFC0

    oklch(92.1% 0.053 67.1)

  • #FFDCD2

    #FFDCD2

    oklch(92.1% 0.041 36.5)

  • #EFE6BE

    #EFE6BE

    oklch(92.2% 0.053 96.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDFC0

    #FEDFC0

    oklch(92.1% 0.053 67.1)

  • #BEEFFD

    #BEEFFD

    oklch(92.3% 0.054 217.1)

  • #DEE3FF

    #DEE3FF

    oklch(92.1% 0.038 277.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDFC0

    #FEDFC0

    oklch(92.1% 0.053 67.1)

  • #BEF1EB

    #BEF1EB

    oklch(92.1% 0.053 187.4)

  • #EDDDFF

    #EDDDFF

    oklch(92.1% 0.049 306.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDFC0

    #FEDFC0

    oklch(92.1% 0.053 67.1)

  • #C9F0D7

    #C9F0D7

    oklch(92.1% 0.053 157.1)

  • #D1E8FF

    #D1E8FF

    oklch(92.1% 0.04 248.3)

  • #FED8F2

    #FED8F2

    oklch(92.2% 0.054 337.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDFC0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDFC0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.