#FEDECC

Closest named color: Apricot (#FFE5D9). oklch(92.2% 0.043 51.2), rgb(254, 222, 204).

Aa

Black text reads best on this color (16.53:1).

About this color

#FEDECC is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.043 and its hue 51°. Its hue sits on the warm side of the wheel. The nearest named color is Apricot (#FFE5D9), ΔE 0.020 away. Black text reads best on it, at 16.53:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.043)
Temperaturewarm
Nearest nameApricot (#FFE5D9)
Black text16.53:1
White text1.27:1

Values

HEX#FEDECC
RGBrgb(254, 222, 204)
HSLhsl(22, 96%, 90%)
OKLCHoklch(92.2% 0.043 51.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDECC 1.27:1 Fails Lc -15.5 Dividers and decoration only
Black text on #FEDECC 16.53:1 AAA Lc 90.2 Preferred for body text
#FEDECC text on white 1.27:1 Fails Lc 13.4 Not readable
#FEDECC text on black 16.53:1 AAA Lc -90.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100 (this color)

    #FEDECC

    oklch(92.2% 0.043 51.2)

  3. Step 200

    200

    #EBD4C7

    oklch(88.5% 0.031 51.5)

  4. Step 300

    300

    #DFB7A1

    oklch(80.9% 0.055 50.4)

  5. Step 400

    400

    #CD916D

    oklch(70.7% 0.088 51.8)

  6. Step 500

    500

    #BF7445

    oklch(63.1% 0.113 51.5)

  7. Step 600

    600

    #AA5B25

    oklch(55.5% 0.123 51.4)

  8. Step 700

    700

    #924A17

    oklch(49% 0.115 51.1)

  9. Step 800

    800

    #773D16

    oklch(42.7% 0.096 50.9)

  10. Step 900

    900

    #603519

    oklch(37.7% 0.074 51.7)

  11. Step 950

    950

    #381F10

    oklch(26.9% 0.046 50.7)

Export this scale for Tailwind in the Tailwind colors tool

#FEDECC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7E0CB0.032
Deuteranopia (no green cones)#EEE7CC0.031
Tritanopia (no blue cones)#FFD9D90.025
Achromatopsia (no color)#E4E4E40.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDECC

    #FEDECC

    oklch(92.2% 0.043 51.2)

  • #CAEBFD

    #CAEBFD

    oklch(92.2% 0.042 231.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDECC

    #FEDECC

    oklch(92.2% 0.043 51.2)

  • #FFDCDA

    #FFDCDA

    oklch(92.3% 0.039 21.8)

  • #F4E3C6

    #F4E3C6

    oklch(92.2% 0.043 81.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDECC

    #FEDECC

    oklch(92.2% 0.043 51.2)

  • #C5EFF1

    #C5EFF1

    oklch(92.3% 0.043 200)

  • #D8E6FF

    #D8E6FF

    oklch(92.2% 0.037 262.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDECC

    #FEDECC

    oklch(92.2% 0.043 51.2)

  • #CAEFE2

    #CAEFE2

    oklch(92.2% 0.042 172.1)

  • #E5E1FF

    #E5E1FF

    oklch(92.2% 0.041 291.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDECC

    #FEDECC

    oklch(92.2% 0.043 51.2)

  • #D6EDD2

    #D6EDD2

    oklch(92.2% 0.044 141)

  • #CAEBFD

    #CAEBFD

    oklch(92.2% 0.042 231.7)

  • #F3DDF7

    #F3DDF7

    oklch(92.3% 0.042 321)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDECC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDECC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.