#FEDEC8

Closest named color: Bisque (#FFE4C4). oklch(92.1% 0.046 56.6), rgb(254, 222, 200).

Aa

Black text reads best on this color (16.49:1).

About this color

#FEDEC8 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.046 and its hue 57°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.018 away. Black text reads best on it, at 16.49:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.046)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.49:1
White text1.27:1

Values

HEX#FEDEC8
RGBrgb(254, 222, 200)
HSLhsl(24, 96%, 89%)
OKLCHoklch(92.1% 0.046 56.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDEC8 1.27:1 Fails Lc -15.6 Dividers and decoration only
Black text on #FEDEC8 16.49:1 AAA Lc 90.1 Preferred for body text
#FEDEC8 text on white 1.27:1 Fails Lc 13.5 Not readable
#FEDEC8 text on black 16.49:1 AAA Lc -90.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FEDEC8

    oklch(92.1% 0.046 56.6)

  3. Step 200

    200

    #EBD4C5

    oklch(88.5% 0.033 55.3)

  4. Step 300

    300

    #DFB89C

    oklch(81% 0.059 57.4)

  5. Step 400

    400

    #CE9165

    oklch(70.7% 0.095 56.3)

  6. Step 500

    500

    #C07438

    oklch(63% 0.121 56.3)

  7. Step 600

    600

    #AB5B0A

    oklch(55.5% 0.131 56.6)

  8. Step 700

    700

    #924B00

    oklch(49.1% 0.12 56.3)

  9. Step 800

    800

    #773E04

    oklch(42.7% 0.101 57.2)

  10. Step 900

    900

    #613510

    oklch(37.8% 0.08 56.4)

  11. Step 950

    950

    #391F0C

    oklch(27% 0.05 54.8)

Export this scale for Tailwind in the Tailwind colors tool

#FEDEC8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7E0C70.032
Deuteranopia (no green cones)#EFE7C80.030
Tritanopia (no blue cones)#FFD8D80.030
Achromatopsia (no color)#E4E4E40.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDEC8

    #FEDEC8

    oklch(92.1% 0.046 56.6)

  • #CBEAFF

    #CBEAFF

    oklch(92.1% 0.043 237.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDEC8

    #FEDEC8

    oklch(92.1% 0.046 56.6)

  • #FFDCD7

    #FFDCD7

    oklch(92.2% 0.04 27.5)

  • #F3E4C3

    #F3E4C3

    oklch(92.2% 0.046 86.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDEC8

    #FEDEC8

    oklch(92.1% 0.046 56.6)

  • #C2EEF4

    #C2EEF4

    oklch(92% 0.046 206.6)

  • #DAE5FF

    #DAE5FF

    oklch(92.2% 0.037 267.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDEC8

    #FEDEC8

    oklch(92.1% 0.046 56.6)

  • #C6F0E4

    #C6F0E4

    oklch(92.2% 0.046 176)

  • #E7E0FF

    #E7E0FF

    oklch(92.2% 0.042 295.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDEC8

    #FEDEC8

    oklch(92.1% 0.046 56.6)

  • #D2EED3

    #D2EED3

    oklch(92.1% 0.047 146.2)

  • #CBEAFF

    #CBEAFF

    oklch(92.1% 0.043 237.6)

  • #F6DBF6

    #F6DBF6

    oklch(92.2% 0.046 325.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDEC8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDEC8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.