#FEDDF2

Closest named color: Misty Rose (#FFE4E1). oklch(93.1% 0.045 339.6), rgb(254, 221, 242).

Aa

Black text reads best on this color (16.83:1).

About this color

#FEDDF2 is a very light, muted pink. In OKLCH its lightness is 93%, its chroma 0.045 and its hue 340°. Its hue sits on the warm side of the wheel. The nearest named color is Misty Rose (#FFE4E1), ΔE 0.034 away. Black text reads best on it, at 16.83:1.

Hue familyPinks
Lightnessvery light (93%)
Chromamuted (0.045)
Temperaturewarm
Nearest nameMisty Rose (#FFE4E1)
Black text16.83:1
White text1.24:1

Values

HEX#FEDDF2
RGBrgb(254, 221, 242)
HSLhsl(322, 94%, 93%)
OKLCHoklch(93.1% 0.045 339.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDDF2 1.24:1 Fails Lc -14.2 Not readable
Black text on #FEDDF2 16.83:1 AAA Lc 91.3 Preferred for body text
#FEDDF2 text on white 1.24:1 Fails Lc 12.2 Not readable
#FEDDF2 text on black 16.83:1 AAA Lc -91.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F3F7

    oklch(97% 0.008 337.4)

  2. Step 100

    100 (this color)

    #FEDDF2

    oklch(93.1% 0.045 339.6)

  3. Step 200

    200

    #E9D1E0

    oklch(88.5% 0.033 339.9)

  4. Step 300

    300

    #DBB2CD

    oklch(80.8% 0.059 339.1)

  5. Step 400

    400

    #C88AB3

    oklch(70.8% 0.093 340)

  6. Step 500

    500

    #B86BA1

    oklch(63% 0.12 339.1)

  7. Step 600

    600

    #A3528B

    oklch(55.6% 0.128 339.7)

  8. Step 700

    700

    #8C4276

    oklch(49.1% 0.12 340)

  9. Step 800

    800

    #723760

    oklch(42.8% 0.099 340.2)

  10. Step 900

    900

    #5C304F

    oklch(37.7% 0.077 339.2)

  11. Step 950

    950

    #361C2E

    oklch(26.9% 0.05 339.5)

Export this scale for Tailwind in the Tailwind colors tool

#FEDDF2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DEE3F30.045
Deuteranopia (no green cones)#E5E8F10.042
Tritanopia (no blue cones)#FFDDE40.019
Achromatopsia (no color)#E6E6E60.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDDF2

    #FEDDF2

    oklch(93.1% 0.045 339.6)

  • #CFF2DE

    #CFF2DE

    oklch(93.1% 0.045 160.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDDF2

    #FEDDF2

    oklch(93.1% 0.045 339.6)

  • #F1E1FF

    #F1E1FF

    oklch(93.2% 0.043 309.3)

  • #FFDFE3

    #FFDFE3

    oklch(93.1% 0.036 9.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDDF2

    #FEDDF2

    oklch(93.1% 0.045 339.6)

  • #DEEFCF

    #DEEFCF

    oklch(93.1% 0.046 130.2)

  • #C7F3EF

    #C7F3EF

    oklch(93.2% 0.046 189.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDDF2

    #FEDDF2

    oklch(93.1% 0.045 339.6)

  • #EFE9C7

    #EFE9C7

    oklch(93% 0.045 98.9)

  • #C8F0FD

    #C8F0FD

    oklch(93.1% 0.045 219.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDDF2

    #FEDDF2

    oklch(93.1% 0.045 339.6)

  • #FDE4C8

    #FDE4C8

    oklch(93.2% 0.046 70.4)

  • #CFF2DE

    #CFF2DE

    oklch(93.1% 0.045 160.4)

  • #D7EBFF

    #D7EBFF

    oklch(93.1% 0.035 248.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDDF2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDDF2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.