#FEDDD6

Closest named color: Misty Rose (#FFE4E1). oklch(92.3% 0.038 31.9), rgb(254, 221, 214).

Aa

Black text reads best on this color (16.52:1).

About this color

#FEDDD6 is a very light, muted pink. In OKLCH its lightness is 92%, its chroma 0.038 and its hue 32°. Its hue sits on the warm side of the wheel. The nearest named color is Misty Rose (#FFE4E1), ΔE 0.019 away. Black text reads best on it, at 16.52:1.

Hue familyPinks
Lightnessvery light (92%)
Chromamuted (0.038)
Temperaturewarm
Nearest nameMisty Rose (#FFE4E1)
Black text16.52:1
White text1.27:1

Values

HEX#FEDDD6
RGBrgb(254, 221, 214)
HSLhsl(11, 95%, 92%)
OKLCHoklch(92.3% 0.038 31.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDDD6 1.27:1 Fails Lc -15.5 Dividers and decoration only
Black text on #FEDDD6 16.52:1 AAA Lc 90.2 Preferred for body text
#FEDDD6 text on white 1.27:1 Fails Lc 13.4 Not readable
#FEDDD6 text on black 16.52:1 AAA Lc -90.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F3

    oklch(97.2% 0.007 28.8)

  2. Step 100

    100 (this color)

    #FEDDD6

    oklch(92.3% 0.038 31.9)

  3. Step 200

    200

    #EBD3CE

    oklch(88.5% 0.028 31.7)

  4. Step 300

    300

    #DEB6AD

    oklch(80.9% 0.048 32.8)

  5. Step 400

    400

    #CD8F82

    oklch(70.8% 0.078 32.2)

  6. Step 500

    500

    #BE7263

    oklch(63.1% 0.1 32)

  7. Step 600

    600

    #A9594A

    oklch(55.6% 0.108 31.8)

  8. Step 700

    700

    #91493B

    oklch(49.2% 0.1 32.3)

  9. Step 800

    800

    #763C31

    oklch(42.7% 0.084 32)

  10. Step 900

    900

    #5F342B

    oklch(37.7% 0.064 32.7)

  11. Step 950

    950

    #381F1A

    oklch(27.1% 0.04 32)

Export this scale for Tailwind in the Tailwind colors tool

#FEDDD6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E4E0D50.036
Deuteranopia (no green cones)#EBE7D60.035
Tritanopia (no blue cones)#FFD9DB0.014
Achromatopsia (no color)#E4E4E40.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDDD6

    #FEDDD6

    oklch(92.3% 0.038 31.9)

  • #CAEDF4

    #CAEDF4

    oklch(92.3% 0.038 211.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDDD6

    #FEDDD6

    oklch(92.3% 0.038 31.9)

  • #FDDCE3

    #FDDCE3

    oklch(92.4% 0.038 3.5)

  • #F9E1CC

    #F9E1CC

    oklch(92.4% 0.039 63.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDDD6

    #FEDDD6

    oklch(92.3% 0.038 31.9)

  • #CBEEE7

    #CBEEE7

    oklch(92.2% 0.038 182)

  • #D0E9FD

    #D0E9FD

    oklch(92.2% 0.038 242.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDDD6

    #FEDDD6

    oklch(92.3% 0.038 31.9)

  • #D4EDD9

    #D4EDD9

    oklch(92.2% 0.038 151.4)

  • #DDE5FF

    #DDE5FF

    oklch(92.4% 0.036 272.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDDD6

    #FEDDD6

    oklch(92.3% 0.038 31.9)

  • #E1EACE

    #E1EACE

    oklch(92.3% 0.038 121.7)

  • #CAEDF4

    #CAEDF4

    oklch(92.3% 0.038 211.1)

  • #EAE0FB

    #EAE0FB

    oklch(92.3% 0.038 302.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDDD6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDDD6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.