#FEDDC2

Closest named color: Peach Puff (#FFDAB9). oklch(91.8% 0.051 61.4), rgb(254, 221, 194).

Aa

Black text reads best on this color (16.33:1).

About this color

#FEDDC2 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.051 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.011 away. Black text reads best on it, at 16.33:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.33:1
White text1.28:1

Values

HEX#FEDDC2
RGBrgb(254, 221, 194)
HSLhsl(27, 97%, 88%)
OKLCHoklch(91.8% 0.051 61.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDDC2 1.28:1 Fails Lc -16.3 Dividers and decoration only
Black text on #FEDDC2 16.33:1 AAA Lc 89.5 Fine for body text
#FEDDC2 text on white 1.28:1 Fails Lc 14.1 Not readable
#FEDDC2 text on black 16.33:1 AAA Lc -89.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FEDDC2

    oklch(91.8% 0.051 61.4)

  3. Step 200

    200

    #ECD4C1

    oklch(88.5% 0.037 60.7)

  4. Step 300

    300

    #E1B896

    oklch(81% 0.066 61.3)

  5. Step 400

    400

    #D09159

    oklch(70.7% 0.105 61.5)

  6. Step 500

    500

    #C3741F

    oklch(63.2% 0.135 61.5)

  7. Step 600

    600

    #A85E00

    oklch(55.6% 0.129 60.9)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #754000

    oklch(42.8% 0.099 61.2)

  10. Step 900

    900

    #623500

    oklch(37.8% 0.087 61.6)

  11. Step 950

    950

    #3A1F05

    oklch(27% 0.056 60.5)

Export this scale for Tailwind in the Tailwind colors tool

#FEDDC2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7DFC00.033
Deuteranopia (no green cones)#EFE6C20.030
Tritanopia (no blue cones)#FFD6D50.036
Achromatopsia (no color)#E3E3E30.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDDC2

    #FEDDC2

    oklch(91.8% 0.051 61.4)

  • #CBE8FF

    #CBE8FF

    oklch(91.7% 0.044 242)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDDC2

    #FEDDC2

    oklch(91.8% 0.051 61.4)

  • #FFDAD3

    #FFDAD3

    oklch(91.7% 0.043 30.5)

  • #F0E4BE

    #F0E4BE

    oklch(91.9% 0.051 92.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDDC2

    #FEDDC2

    oklch(91.8% 0.051 61.4)

  • #BDEEF8

    #BDEEF8

    oklch(91.8% 0.052 211.5)

  • #DAE3FF

    #DAE3FF

    oklch(91.8% 0.039 271.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDDC2

    #FEDDC2

    oklch(91.8% 0.051 61.4)

  • #BFF0E6

    #BFF0E6

    oklch(91.8% 0.052 181.3)

  • #E9DDFF

    #E9DDFF

    oklch(91.7% 0.047 301.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDDC2

    #FEDDC2

    oklch(91.8% 0.051 61.4)

  • #CCEED3

    #CCEED3

    oklch(91.7% 0.051 151.3)

  • #CBE8FF

    #CBE8FF

    oklch(91.7% 0.044 242)

  • #F9D8F4

    #F9D8F4

    oklch(91.8% 0.052 331)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDDC2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDDC2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.