#FEDDBF

Closest named color: Peach Puff (#FFDAB9). oklch(91.7% 0.054 64.4), rgb(254, 221, 191).

Aa

Black text reads best on this color (16.30:1).

About this color

#FEDDBF is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.054 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.009 away. Black text reads best on it, at 16.30:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.054)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.30:1
White text1.28:1

Values

HEX#FEDDBF
RGBrgb(254, 221, 191)
HSLhsl(29, 97%, 87%)
OKLCHoklch(91.7% 0.054 64.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDDBF 1.28:1 Fails Lc -16.4 Dividers and decoration only
Black text on #FEDDBF 16.30:1 AAA Lc 89.4 Fine for body text
#FEDDBF text on white 1.28:1 Fails Lc 14.2 Not readable
#FEDDBF text on black 16.30:1 AAA Lc -89.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100 (this color)

    #FEDDBF

    oklch(91.7% 0.054 64.4)

  3. Step 200

    200

    #ECD4BF

    oklch(88.4% 0.039 63.5)

  4. Step 300

    300

    #E1B892

    oklch(81% 0.069 64.4)

  5. Step 400

    400

    #D19152

    oklch(70.7% 0.111 63.9)

  6. Step 500

    500

    #C37401

    oklch(63.1% 0.142 64.6)

  7. Step 600

    600

    #A56100

    oklch(55.7% 0.126 64.5)

  8. Step 700

    700

    #8B5100

    oklch(49.2% 0.111 64.6)

  9. Step 800

    800

    #724200

    oklch(42.7% 0.096 65.1)

  10. Step 900

    900

    #603600

    oklch(37.7% 0.085 64.2)

  11. Step 950

    950

    #3A1F02

    oklch(27% 0.059 63.3)

Export this scale for Tailwind in the Tailwind colors tool

#FEDDBF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8DEBD0.031
Deuteranopia (no green cones)#F0E6C00.028
Tritanopia (no blue cones)#FFD6D50.039
Achromatopsia (no color)#E3E3E30.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDDBF

    #FEDDBF

    oklch(91.7% 0.054 64.4)

  • #CDE8FF

    #CDE8FF

    oklch(91.8% 0.043 243.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDDBF

    #FEDDBF

    oklch(91.7% 0.054 64.4)

  • #FFDAD1

    #FFDAD1

    oklch(91.7% 0.043 33.9)

  • #EFE4BC

    #EFE4BC

    oklch(91.8% 0.054 94.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDDBF

    #FEDDBF

    oklch(91.7% 0.054 64.4)

  • #BBEEFA

    #BBEEFA

    oklch(91.8% 0.055 213.7)

  • #DBE2FF

    #DBE2FF

    oklch(91.6% 0.04 274.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDDBF

    #FEDDBF

    oklch(91.7% 0.054 64.4)

  • #BCF0E8

    #BCF0E8

    oklch(91.7% 0.054 184.7)

  • #EBDCFF

    #EBDCFF

    oklch(91.7% 0.05 304.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDDBF

    #FEDDBF

    oklch(91.7% 0.054 64.4)

  • #C9EFD4

    #C9EFD4

    oklch(91.8% 0.054 154.3)

  • #CDE8FF

    #CDE8FF

    oklch(91.8% 0.043 243.9)

  • #FBD7F3

    #FBD7F3

    oklch(91.7% 0.054 333.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDDBF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDDBF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.