#FEDCF3

Closest named color: Pale Mauve (#FED0FC). oklch(92.9% 0.048 337.8), rgb(254, 220, 243).

Aa

Black text reads best on this color (16.74:1).

About this color

#FEDCF3 is a very light, muted pink. In OKLCH its lightness is 93%, its chroma 0.048 and its hue 338°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Mauve (#FED0FC), ΔE 0.036 away. Black text reads best on it, at 16.74:1.

Hue familyPinks
Lightnessvery light (93%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Mauve (#FED0FC)
Black text16.74:1
White text1.25:1

Values

HEX#FEDCF3
RGBrgb(254, 220, 243)
HSLhsl(319, 94%, 93%)
OKLCHoklch(92.9% 0.048 337.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDCF3 1.25:1 Fails Lc -14.6 Not readable
Black text on #FEDCF3 16.74:1 AAA Lc 91.0 Preferred for body text
#FEDCF3 text on white 1.25:1 Fails Lc 12.6 Not readable
#FEDCF3 text on black 16.74:1 AAA Lc -91.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F3F7

    oklch(97% 0.008 337.4)

  2. Step 100

    100 (this color)

    #FEDCF3

    oklch(92.9% 0.048 337.8)

  3. Step 200

    200

    #E9D1E1

    oklch(88.5% 0.034 338)

  4. Step 300

    300

    #DCB2CF

    oklch(81% 0.062 337.7)

  5. Step 400

    400

    #C988B6

    oklch(70.6% 0.099 338)

  6. Step 500

    500

    #B969A4

    oklch(63% 0.126 337.6)

  7. Step 600

    600

    #A4508F

    oklch(55.6% 0.136 337.7)

  8. Step 700

    700

    #8D407A

    oklch(49.2% 0.128 337.8)

  9. Step 800

    800

    #723563

    oklch(42.6% 0.105 337.5)

  10. Step 900

    900

    #5D2F51

    oklch(37.8% 0.082 337.8)

  11. Step 950

    950

    #361C2F

    oklch(27% 0.051 337.7)

Export this scale for Tailwind in the Tailwind colors tool

#FEDCF3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DDE3F40.046
Deuteranopia (no green cones)#E4E7F20.043
Tritanopia (no blue cones)#FFDDE30.023
Achromatopsia (no color)#E5E5E50.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDCF3

    #FEDCF3

    oklch(92.9% 0.048 337.8)

  • #CEF2DC

    #CEF2DC

    oklch(92.9% 0.048 158.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDCF3

    #FEDCF3

    oklch(92.9% 0.048 337.8)

  • #F0E0FF

    #F0E0FF

    oklch(92.9% 0.045 308.6)

  • #FFDEE3

    #FFDEE3

    oklch(92.9% 0.037 7.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDCF3

    #FEDCF3

    oklch(92.9% 0.048 337.8)

  • #DEEECC

    #DEEECC

    oklch(92.8% 0.048 127.9)

  • #C4F3ED

    #C4F3ED

    oklch(93% 0.049 186.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDCF3

    #FEDCF3

    oklch(92.9% 0.048 337.8)

  • #F0E9C5

    #F0E9C5

    oklch(93% 0.048 98.1)

  • #C5F0FD

    #C5F0FD

    oklch(92.9% 0.048 218.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDCF3

    #FEDCF3

    oklch(92.9% 0.048 337.8)

  • #FEE2C6

    #FEE2C6

    oklch(92.9% 0.048 67.2)

  • #CEF2DC

    #CEF2DC

    oklch(92.9% 0.048 158.5)

  • #D6EAFF

    #D6EAFF

    oklch(92.9% 0.036 249.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDCF3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDCF3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.