#FEDCCA

Closest named color: Peach Puff (#FFDAB9). oklch(91.8% 0.045 49.6), rgb(254, 220, 202).

Aa

Black text reads best on this color (16.30:1).

About this color

#FEDCCA is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.045 and its hue 50°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.021 away. Black text reads best on it, at 16.30:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.30:1
White text1.28:1

Values

HEX#FEDCCA
RGBrgb(254, 220, 202)
HSLhsl(21, 96%, 89%)
OKLCHoklch(91.8% 0.045 49.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDCCA 1.28:1 Fails Lc -16.4 Dividers and decoration only
Black text on #FEDCCA 16.30:1 AAA Lc 89.3 Fine for body text
#FEDCCA text on white 1.28:1 Fails Lc 14.3 Not readable
#FEDCCA text on black 16.30:1 AAA Lc -89.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100 (this color)

    #FEDCCA

    oklch(91.8% 0.045 49.6)

  3. Step 200

    200

    #ECD4C7

    oklch(88.6% 0.032 50.4)

  4. Step 300

    300

    #E0B6A0

    oklch(80.8% 0.058 49.1)

  5. Step 400

    400

    #D08F6C

    oklch(70.7% 0.093 49)

  6. Step 500

    500

    #C27243

    oklch(63.1% 0.119 49.7)

  7. Step 600

    600

    #AD5922

    oklch(55.6% 0.128 49.9)

  8. Step 700

    700

    #954814

    oklch(49.1% 0.12 49.4)

  9. Step 800

    800

    #793C14

    oklch(42.8% 0.099 49.8)

  10. Step 900

    900

    #623418

    oklch(37.8% 0.077 49.9)

  11. Step 950

    950

    #391F0F

    oklch(27% 0.048 51.1)

Export this scale for Tailwind in the Tailwind colors tool

#FEDCCA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5DFC90.035
Deuteranopia (no green cones)#EDE5CA0.032
Tritanopia (no blue cones)#FFD6D70.027
Achromatopsia (no color)#E3E3E30.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDCCA

    #FEDCCA

    oklch(91.8% 0.045 49.6)

  • #C6EAFC

    #C6EAFC

    oklch(91.7% 0.045 229.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDCCA

    #FEDCCA

    oklch(91.8% 0.045 49.6)

  • #FFDAD9

    #FFDAD9

    oklch(91.9% 0.041 19.8)

  • #F4E1C3

    #F4E1C3

    oklch(91.7% 0.045 79.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDCCA

    #FEDCCA

    oklch(91.8% 0.045 49.6)

  • #C2EEF0

    #C2EEF0

    oklch(91.9% 0.045 199.8)

  • #D5E5FF

    #D5E5FF

    oklch(91.8% 0.039 260.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDCCA

    #FEDCCA

    oklch(91.8% 0.045 49.6)

  • #C8EEDF

    #C8EEDF

    oklch(91.8% 0.044 169.5)

  • #E3E0FF

    #E3E0FF

    oklch(91.9% 0.042 290)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDCCA

    #FEDCCA

    oklch(91.8% 0.045 49.6)

  • #D5ECCF

    #D5ECCF

    oklch(91.8% 0.046 139.2)

  • #C6EAFC

    #C6EAFC

    oklch(91.7% 0.045 229.5)

  • #F2DBF7

    #F2DBF7

    oklch(91.8% 0.045 320.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDCCA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDCCA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.