#FEDBFA

Closest named color: Pale Mauve (#FED0FC). oklch(93% 0.056 329.7), rgb(254, 219, 250).

Aa

Black text reads best on this color (16.72:1).

About this color

#FEDBFA is a very light, muted purple. In OKLCH its lightness is 93%, its chroma 0.056 and its hue 330°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Pale Mauve (#FED0FC), ΔE 0.029 away. Black text reads best on it, at 16.72:1.

Hue familyPurples
Lightnessvery light (93%)
Chromamuted (0.056)
Temperaturein between
Nearest namePale Mauve (#FED0FC)
Black text16.72:1
White text1.25:1

Values

HEX#FEDBFA
RGBrgb(254, 219, 250)
HSLhsl(307, 95%, 93%)
OKLCHoklch(93% 0.056 329.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDBFA 1.25:1 Fails Lc -14.6 Not readable
Black text on #FEDBFA 16.72:1 AAA Lc 90.9 Preferred for body text
#FEDBFA text on white 1.25:1 Fails Lc 12.7 Not readable
#FEDBFA text on black 16.72:1 AAA Lc -91.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F3F9

    oklch(97% 0.01 325.7)

  2. Step 100

    100 (this color)

    #FEDBFA

    oklch(93% 0.056 329.7)

  3. Step 200

    200

    #E9D0E6

    oklch(88.5% 0.04 329.8)

  4. Step 300

    300

    #DCB0D7

    oklch(80.9% 0.073 330)

  5. Step 400

    400

    #C986C3

    oklch(70.8% 0.115 329.9)

  6. Step 500

    500

    #B965B4

    oklch(63% 0.147 329.4)

  7. Step 600

    600

    #A44A9F

    oklch(55.5% 0.159 329.6)

  8. Step 700

    700

    #8D3B88

    oklch(49.2% 0.148 330)

  9. Step 800

    800

    #72316F

    oklch(42.6% 0.123 329.3)

  10. Step 900

    900

    #5D2C5A

    oklch(37.7% 0.097 329.6)

  11. Step 950

    950

    #361A34

    oklch(26.8% 0.061 329.7)

Export this scale for Tailwind in the Tailwind colors tool

#FEDBFA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAE3FB0.051
Deuteranopia (no green cones)#E1E7F90.048
Tritanopia (no blue cones)#FFDDE50.031
Achromatopsia (no color)#E5E5E50.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDBFA

    #FEDBFA

    oklch(93% 0.056 329.7)

  • #CFF3D4

    #CFF3D4

    oklch(93% 0.056 149.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDBFA

    #FEDBFA

    oklch(93% 0.056 329.7)

  • #EBE2FF

    #EBE2FF

    oklch(92.9% 0.04 299.8)

  • #FFDEE7

    #FFDEE7

    oklch(93% 0.038 359.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDBFA

    #FEDBFA

    oklch(93% 0.056 329.7)

  • #E3EEC4

    #E3EEC4

    oklch(93% 0.056 119.4)

  • #C0F5E9

    #C0F5E9

    oklch(93% 0.056 179.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDBFA

    #FEDBFA

    oklch(93% 0.056 329.7)

  • #F6E7BE

    #F6E7BE

    oklch(93% 0.056 90.3)

  • #BDF3FC

    #BDF3FC

    oklch(93% 0.056 208.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDBFA

    #FEDBFA

    oklch(93% 0.056 329.7)

  • #FFE1CB

    #FFE1CB

    oklch(92.9% 0.044 58.4)

  • #CFF3D4

    #CFF3D4

    oklch(93% 0.056 149.1)

  • #D2ECFF

    #D2ECFF

    oklch(93% 0.038 239.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDBFA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDBFA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.