#FEDBC6

Closest named color: Peach Puff (#FFDAB9). oklch(91.5% 0.048 52.9), rgb(254, 219, 198).

Aa

Black text reads best on this color (16.16:1).

About this color

#FEDBC6 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.048 and its hue 53°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.016 away. Black text reads best on it, at 16.16:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.16:1
White text1.29:1

Values

HEX#FEDBC6
RGBrgb(254, 219, 198)
HSLhsl(22, 97%, 89%)
OKLCHoklch(91.5% 0.048 52.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDBC6 1.29:1 Fails Lc -17.0 Dividers and decoration only
Black text on #FEDBC6 16.16:1 AAA Lc 88.8 Fine for body text
#FEDBC6 text on white 1.29:1 Fails Lc 14.8 Not readable
#FEDBC6 text on black 16.16:1 AAA Lc -89.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FEDBC6

    oklch(91.5% 0.048 52.9)

  3. Step 200

    200

    #ECD3C5

    oklch(88.4% 0.034 51.2)

  4. Step 300

    300

    #E2B69C

    oklch(80.9% 0.062 52.1)

  5. Step 400

    400

    #D18F65

    oklch(70.7% 0.098 53)

  6. Step 500

    500

    #C47138

    oklch(63% 0.127 52.6)

  7. Step 600

    600

    #AF580A

    oklch(55.6% 0.137 53.3)

  8. Step 700

    700

    #954800

    oklch(49% 0.124 53)

  9. Step 800

    800

    #7A3B04

    oklch(42.6% 0.106 53)

  10. Step 900

    900

    #633310

    oklch(37.7% 0.083 52.7)

  11. Step 950

    950

    #3A1E0C

    oklch(26.9% 0.052 51.5)

Export this scale for Tailwind in the Tailwind colors tool

#FEDBC6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5DDC50.035
Deuteranopia (no green cones)#EDE5C60.033
Tritanopia (no blue cones)#FFD5D50.029
Achromatopsia (no color)#E2E2E20.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDBC6

    #FEDBC6

    oklch(91.5% 0.048 52.9)

  • #C4E9FE

    #C4E9FE

    oklch(91.4% 0.048 232.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDBC6

    #FEDBC6

    oklch(91.5% 0.048 52.9)

  • #FFD8D6

    #FFD8D6

    oklch(91.5% 0.044 21.5)

  • #F3E1BF

    #F3E1BF

    oklch(91.6% 0.049 83.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDBC6

    #FEDBC6

    oklch(91.5% 0.048 52.9)

  • #BEEDF1

    #BEEDF1

    oklch(91.5% 0.049 202.8)

  • #D5E4FF

    #D5E4FF

    oklch(91.6% 0.04 262.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDBC6

    #FEDBC6

    oklch(91.5% 0.048 52.9)

  • #C3EEE0

    #C3EEE0

    oklch(91.5% 0.048 173.4)

  • #E3DEFF

    #E3DEFF

    oklch(91.5% 0.045 292.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDBC6

    #FEDBC6

    oklch(91.5% 0.048 52.9)

  • #D1ECCF

    #D1ECCF

    oklch(91.6% 0.048 143.3)

  • #C4E9FE

    #C4E9FE

    oklch(91.4% 0.048 232.9)

  • #F3D9F6

    #F3D9F6

    oklch(91.5% 0.048 322.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDBC6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDBC6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.