#FEDBC1

Closest named color: Peach Puff (#FFDAB9). oklch(91.4% 0.052 58.7), rgb(254, 219, 193).

Aa

Black text reads best on this color (16.11:1).

About this color

#FEDBC1 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.052 and its hue 59°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.010 away. Black text reads best on it, at 16.11:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.052)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.11:1
White text1.30:1

Values

HEX#FEDBC1
RGBrgb(254, 219, 193)
HSLhsl(26, 97%, 88%)
OKLCHoklch(91.4% 0.052 58.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FEDBC1 1.30:1 Fails Lc -17.2 Dividers and decoration only
Black text on #FEDBC1 16.11:1 AAA Lc 88.6 Fine for body text
#FEDBC1 text on white 1.30:1 Fails Lc 15.0 Not readable
#FEDBC1 text on black 16.11:1 AAA Lc -88.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FEDBC1

    oklch(91.4% 0.052 58.7)

  3. Step 200

    200

    #EDD4C1

    oklch(88.6% 0.038 59.5)

  4. Step 300

    300

    #E2B796

    oklch(80.9% 0.067 59.1)

  5. Step 400

    400

    #D28F5A

    oklch(70.6% 0.107 58.2)

  6. Step 500

    500

    #C57221

    oklch(63.2% 0.137 59)

  7. Step 600

    600

    #AA5C00

    oklch(55.5% 0.132 58.7)

  8. Step 700

    700

    #904D00

    oklch(49.1% 0.117 58.7)

  9. Step 800

    800

    #773E00

    oklch(42.7% 0.102 58.2)

  10. Step 900

    900

    #633300

    oklch(37.6% 0.089 58.6)

  11. Step 950

    950

    #3A1F05

    oklch(27% 0.056 60.5)

Export this scale for Tailwind in the Tailwind colors tool

#FEDBC1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5DDBF0.036
Deuteranopia (no green cones)#EEE4C10.031
Tritanopia (no blue cones)#FFD4D40.036
Achromatopsia (no color)#E1E1E10.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FEDBC1

    #FEDBC1

    oklch(91.4% 0.052 58.7)

  • #C7E8FF

    #C7E8FF

    oklch(91.4% 0.047 238.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FEDBC1

    #FEDBC1

    oklch(91.4% 0.052 58.7)

  • #FFD8D2

    #FFD8D2

    oklch(91.3% 0.045 28.3)

  • #F1E2BC

    #F1E2BC

    oklch(91.5% 0.052 89)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FEDBC1

    #FEDBC1

    oklch(91.4% 0.052 58.7)

  • #BBEDF5

    #BBEDF5

    oklch(91.4% 0.052 208.3)

  • #D7E2FF

    #D7E2FF

    oklch(91.3% 0.041 269.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FEDBC1

    #FEDBC1

    oklch(91.4% 0.052 58.7)

  • #BEEFE3

    #BEEFE3

    oklch(91.5% 0.053 178.4)

  • #E6DCFF

    #E6DCFF

    oklch(91.3% 0.048 298.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FEDBC1

    #FEDBC1

    oklch(91.4% 0.052 58.7)

  • #CCEDD0

    #CCEDD0

    oklch(91.4% 0.052 148.6)

  • #C7E8FF

    #C7E8FF

    oklch(91.4% 0.047 238.5)

  • #F7D7F4

    #F7D7F4

    oklch(91.4% 0.052 329)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FEDBC1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FEDBC1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.