#FED94C

Closest named color: Light Mustard (#F7D560). oklch(89.3% 0.158 94), rgb(254, 217, 76).

Aa

Black text reads best on this color (15.24:1).

About this color

#FED94C is a light, vivid yellow. In OKLCH its lightness is 89%, its chroma 0.158 and its hue 94°. Its hue sits on the warm side of the wheel. The nearest named color is Light Mustard (#F7D560), ΔE 0.022 away. Black text reads best on it, at 15.24:1.

Hue familyYellows
Lightnesslight (89%)
Chromavivid (0.158)
Temperaturewarm
Nearest nameLight Mustard (#F7D560)
Black text15.24:1
White text1.37:1

Values

HEX#FED94C
RGBrgb(254, 217, 76)
HSLhsl(48, 99%, 65%)
OKLCHoklch(89.3% 0.158 94)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FED94C 1.37:1 Fails Lc -20.9 Dividers and decoration only
Black text on #FED94C 15.24:1 AAA Lc 85.4 Fine for body text
#FED94C text on white 1.37:1 Fails Lc 18.3 Dividers and decoration only
#FED94C text on black 15.24:1 AAA Lc -85.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF6E1

    oklch(97.1% 0.028 95.9)

  2. Step 100

    100

    #F7EABE

    oklch(93.6% 0.059 93.5)

  3. Step 200

    200 (this color)

    #FED94C

    oklch(89.3% 0.158 94)

  4. Step 300

    300

    #E4BD00

    oklch(80.9% 0.166 93.9)

  5. Step 400

    400

    #BE9E00

    oklch(70.7% 0.145 94.4)

  6. Step 500

    500

    #A38700

    oklch(63.1% 0.129 94.2)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #745F00

    oklch(49.2% 0.101 93.8)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#FED94C with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EFD5370.029
Deuteranopia (no green cones)#F9E0540.017
Tritanopia (no blue cones)#FFC8BD0.141
Achromatopsia (no color)#DCDCDC0.158

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FED94C

    #FED94C

    oklch(89.3% 0.158 94)

  • #D0DAFF

    #D0DAFF

    oklch(89.3% 0.052 273.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FED94C

    #FED94C

    oklch(89.3% 0.158 94)

  • #FFD2A9

    #FFD2A9

    oklch(89.3% 0.074 64)

  • #C6ED70

    #C6ED70

    oklch(89.3% 0.158 124)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FED94C

    #FED94C

    oklch(89.3% 0.158 94)

  • #BDE1FF

    #BDE1FF

    oklch(89.4% 0.056 243.6)

  • #E5D2FF

    #E5D2FF

    oklch(89.3% 0.064 304.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FED94C

    #FED94C

    oklch(89.3% 0.158 94)

  • #95EBFF

    #95EBFF

    oklch(89.2% 0.087 214.1)

  • #FFC7F3

    #FFC7F3

    oklch(89.2% 0.085 333.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FED94C

    #FED94C

    oklch(89.3% 0.158 94)

  • #01FDE7

    #01FDE7

    oklch(89.3% 0.158 183.8)

  • #D0DAFF

    #D0DAFF

    oklch(89.3% 0.052 273.4)

  • #FFCCD7

    #FFCCD7

    oklch(89.3% 0.059 3.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FED94C, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FED94C in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.