#FED4BB

Closest named color: Peach Puff (#FFDAB9). oklch(89.9% 0.058 52.5), rgb(254, 212, 187).

Aa

Black text reads best on this color (15.34:1).

About this color

#FED4BB is a light, muted orange. In OKLCH its lightness is 90%, its chroma 0.058 and its hue 52°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.017 away. Black text reads best on it, at 15.34:1.

Hue familyOranges
Lightnesslight (90%)
Chromamuted (0.058)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text15.34:1
White text1.36:1

Values

HEX#FED4BB
RGBrgb(254, 212, 187)
HSLhsl(22, 97%, 86%)
OKLCHoklch(89.9% 0.058 52.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FED4BB 1.36:1 Fails Lc -20.5 Dividers and decoration only
Black text on #FED4BB 15.34:1 AAA Lc 85.7 Fine for body text
#FED4BB text on white 1.36:1 Fails Lc 18.0 Dividers and decoration only
#FED4BB text on black 15.34:1 AAA Lc -85.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F6E6DD

    oklch(93.5% 0.021 51.5)

  3. Step 200

    200 (this color)

    #FED4BB

    oklch(89.9% 0.058 52.5)

  4. Step 300

    300

    #E8B494

    oklch(80.9% 0.075 53)

  5. Step 400

    400

    #DB8A56

    oklch(70.7% 0.12 52.4)

  6. Step 500

    500

    #CF6A19

    oklch(63.1% 0.153 52.4)

  7. Step 600

    600

    #B15600

    oklch(55.5% 0.142 52.5)

  8. Step 700

    700

    #964800

    oklch(49.2% 0.125 52.6)

  9. Step 800

    800

    #7C3A00

    oklch(42.8% 0.11 52.3)

  10. Step 900

    900

    #683000

    oklch(37.8% 0.096 52.7)

  11. Step 950

    950

    #3E1C04

    oklch(27.1% 0.063 52.1)

Export this scale for Tailwind in the Tailwind colors tool

#FED4BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0D7B90.043
Deuteranopia (no green cones)#E9E0BB0.041
Tritanopia (no blue cones)#FFCDCD0.035
Achromatopsia (no color)#DCDCDC0.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FED4BB

    #FED4BB

    oklch(89.9% 0.058 52.5)

  • #B8E5FE

    #B8E5FE

    oklch(89.8% 0.058 232.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FED4BB

    #FED4BB

    oklch(89.9% 0.058 52.5)

  • #FFD1CE

    #FFD1CE

    oklch(89.9% 0.052 22.5)

  • #F1DBB3

    #F1DBB3

    oklch(89.9% 0.058 82.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FED4BB

    #FED4BB

    oklch(89.9% 0.058 52.5)

  • #B1EAEF

    #B1EAEF

    oklch(90% 0.058 202.9)

  • #CDDFFF

    #CDDFFF

    oklch(90% 0.048 262)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FED4BB

    #FED4BB

    oklch(89.9% 0.058 52.5)

  • #B7EBDA

    #B7EBDA

    oklch(89.9% 0.058 172.9)

  • #DED8FF

    #DED8FF

    oklch(89.9% 0.053 292.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FED4BB

    #FED4BB

    oklch(89.9% 0.058 52.5)

  • #C8E8C5

    #C8E8C5

    oklch(89.8% 0.058 142.8)

  • #B8E5FE

    #B8E5FE

    oklch(89.8% 0.058 232.6)

  • #F1D2F5

    #F1D2F5

    oklch(90% 0.058 322.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FED4BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FED4BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.