#FED0BE

Closest named color: Peach Puff (#FFDAB9). oklch(89.3% 0.058 42.5), rgb(254, 208, 190).

Aa

Black text reads best on this color (14.98:1).

About this color

#FED0BE is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.058 and its hue 42°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.029 away. Black text reads best on it, at 14.98:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.058)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.98:1
White text1.40:1

Values

HEX#FED0BE
RGBrgb(254, 208, 190)
HSLhsl(17, 97%, 87%)
OKLCHoklch(89.3% 0.058 42.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FED0BE 1.40:1 Fails Lc -22.2 Dividers and decoration only
Black text on #FED0BE 14.98:1 AAA Lc 84.3 Fine for body text
#FED0BE text on white 1.40:1 Fails Lc 19.4 Dividers and decoration only
#FED0BE text on black 14.98:1 AAA Lc -84.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF3F0

    oklch(97% 0.011 39.4)

  2. Step 100

    100

    #F7E6DF

    oklch(93.7% 0.021 43.9)

  3. Step 200

    200 (this color)

    #FED0BE

    oklch(89.3% 0.058 42.5)

  4. Step 300

    300

    #EBB29B

    oklch(81% 0.074 43)

  5. Step 400

    400

    #DE8763

    oklch(70.7% 0.118 43)

  6. Step 500

    500

    #D36536

    oklch(63.2% 0.152 42.3)

  7. Step 600

    600

    #BE4804

    oklch(55.5% 0.165 42.3)

  8. Step 700

    700

    #A13B00

    oklch(49% 0.147 42.3)

  9. Step 800

    800

    #853001

    oklch(42.7% 0.127 42.5)

  10. Step 900

    900

    #6B2C0F

    oklch(37.7% 0.099 42.6)

  11. Step 950

    950

    #3F1A0B

    oklch(26.9% 0.063 41.6)

Export this scale for Tailwind in the Tailwind colors tool

#FED0BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD4BD0.050
Deuteranopia (no green cones)#E6DDBE0.046
Tritanopia (no blue cones)#FFC9CB0.029
Achromatopsia (no color)#DADADA0.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FED0BE

    #FED0BE

    oklch(89.3% 0.058 42.5)

  • #B3E5F7

    #B3E5F7

    oklch(89.3% 0.057 221.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FED0BE

    #FED0BE

    oklch(89.3% 0.058 42.5)

  • #FFCDD1

    #FFCDD1

    oklch(89.3% 0.057 12.9)

  • #F4D6B2

    #F4D6B2

    oklch(89.2% 0.058 72)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FED0BE

    #FED0BE

    oklch(89.3% 0.058 42.5)

  • #B0E8E6

    #B0E8E6

    oklch(89.2% 0.057 193.4)

  • #C3DFFF

    #C3DFFF

    oklch(89.3% 0.053 251.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FED0BE

    #FED0BE

    oklch(89.3% 0.058 42.5)

  • #BAE8D0

    #BAE8D0

    oklch(89.2% 0.058 162.2)

  • #D6D8FF

    #D6D8FF

    oklch(89.3% 0.053 282.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FED0BE

    #FED0BE

    oklch(89.3% 0.058 42.5)

  • #CDE4BD

    #CDE4BD

    oklch(89.2% 0.058 132.5)

  • #B3E5F7

    #B3E5F7

    oklch(89.3% 0.057 221.9)

  • #E9D1F8

    #E9D1F8

    oklch(89.2% 0.058 312.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FED0BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FED0BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.