#FDEFD6

Closest named color: Papaya Whip (#FFEFD5). oklch(95.7% 0.036 82.2), rgb(253, 239, 214).

Aa

Black text reads best on this color (18.49:1).

About this color

#FDEFD6 is a very light, muted orange. In OKLCH its lightness is 96%, its chroma 0.036 and its hue 82°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.003 away. Black text reads best on it, at 18.49:1.

Hue familyOranges
Lightnessvery light (96%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.49:1
White text1.13:1

Values

HEX#FDEFD6
RGBrgb(253, 239, 214)
HSLhsl(38, 91%, 92%)
OKLCHoklch(95.7% 0.036 82.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDEFD6 1.13:1 Fails Lc -7.3 Not readable
Black text on #FDEFD6 18.49:1 AAA Lc 97.4 Preferred for body text
#FDEFD6 text on white 1.13:1 Fails Lc 0.0 Not readable
#FDEFD6 text on black 18.49:1 AAA Lc -98.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FDEFD6

    oklch(95.7% 0.036 82.2)

  2. Step 100

    100

    #EEE9E0

    oklch(93.5% 0.013 82.4)

  3. Step 200

    200

    #E2D8C6

    oklch(88.5% 0.027 82.4)

  4. Step 300

    300

    #D0BE9F

    oklch(80.9% 0.047 81.3)

  5. Step 400

    400

    #B89D6A

    oklch(70.8% 0.075 82.8)

  6. Step 500

    500

    #A68441

    oklch(63.2% 0.095 82.5)

  7. Step 600

    600

    #916D1D

    oklch(55.7% 0.103 82.7)

  8. Step 700

    700

    #7C5A0E

    oklch(49.1% 0.096 81.3)

  9. Step 800

    800

    #644A11

    oklch(42.6% 0.079 82.4)

  10. Step 900

    900

    #523E16

    oklch(37.7% 0.062 82)

  11. Step 950

    950

    #30240E

    oklch(26.9% 0.039 80.9)

Export this scale for Tailwind in the Tailwind colors tool

#FDEFD6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F6EED50.010
Deuteranopia (no green cones)#F9F2D70.009
Tritanopia (no blue cones)#FFEAE80.031
Achromatopsia (no color)#F0F0F00.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDEFD6

    #FDEFD6

    oklch(95.7% 0.036 82.2)

  • #E9F1FF

    #E9F1FF

    oklch(95.6% 0.021 261.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDEFD6

    #FDEFD6

    oklch(95.7% 0.036 82.2)

  • #FFEDE2

    #FFEDE2

    oklch(95.7% 0.025 53.7)

  • #F1F4D8

    #F1F4D8

    oklch(95.8% 0.037 112.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDEFD6

    #FDEFD6

    oklch(95.7% 0.036 82.2)

  • #E1F4FF

    #E1F4FF

    oklch(95.6% 0.025 233)

  • #F1EEFF

    #F1EEFF

    oklch(95.6% 0.023 294.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDEFD6

    #FDEFD6

    oklch(95.7% 0.036 82.2)

  • #D6F9FB

    #D6F9FB

    oklch(95.8% 0.036 200.8)

  • #FCE9FF

    #FCE9FF

    oklch(95.6% 0.035 321.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDEFD6

    #FDEFD6

    oklch(95.7% 0.036 82.2)

  • #D9F9EE

    #D9F9EE

    oklch(95.6% 0.036 172.8)

  • #E9F1FF

    #E9F1FF

    oklch(95.6% 0.021 261.8)

  • #FFEAF2

    #FFEAF2

    oklch(95.6% 0.025 352.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDEFD6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDEFD6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.