#FDEFCE

Closest named color: Papaya Whip (#FFEFD5). oklch(95.5% 0.046 87.8), rgb(253, 239, 206).

Aa

Black text reads best on this color (18.41:1).

About this color

#FDEFCE is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.046 and its hue 88°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.010 away. Black text reads best on it, at 18.41:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.41:1
White text1.14:1

Values

HEX#FDEFCE
RGBrgb(253, 239, 206)
HSLhsl(42, 92%, 90%)
OKLCHoklch(95.5% 0.046 87.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDEFCE 1.14:1 Fails Lc -7.6 Not readable
Black text on #FDEFCE 18.41:1 AAA Lc 97.1 Preferred for body text
#FDEFCE text on white 1.14:1 Fails Lc 0.0 Not readable
#FDEFCE text on black 18.41:1 AAA Lc -98.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FDEFCE

    oklch(95.5% 0.046 87.8)

  2. Step 100

    100

    #EFE9DD

    oklch(93.5% 0.017 84.6)

  3. Step 200

    200

    #E2D8C1

    oklch(88.4% 0.033 87.3)

  4. Step 300

    300

    #D1BF96

    oklch(80.9% 0.058 87.1)

  5. Step 400

    400

    #B99D59

    oklch(70.6% 0.093 87.6)

  6. Step 500

    500

    #A8841E

    oklch(63.1% 0.12 87.5)

  7. Step 600

    600

    #8F6E00

    oklch(55.5% 0.114 87.7)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #634B00

    oklch(42.6% 0.087 87.5)

  10. Step 900

    900

    #533E00

    oklch(37.6% 0.077 86.9)

  11. Step 950

    950

    #312505

    oklch(27.1% 0.05 87.7)

Export this scale for Tailwind in the Tailwind colors tool

#FDEFCE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7EECC0.009
Deuteranopia (no green cones)#FBF2CF0.008
Tritanopia (no blue cones)#FFE9E60.040
Achromatopsia (no color)#F0F0F00.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDEFCE

    #FDEFCE

    oklch(95.5% 0.046 87.8)

  • #EAF0FF

    #EAF0FF

    oklch(95.5% 0.021 268.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDEFCE

    #FDEFCE

    oklch(95.5% 0.046 87.8)

  • #FFECDF

    #FFECDF

    oklch(95.5% 0.027 56.8)

  • #EDF5D3

    #EDF5D3

    oklch(95.5% 0.045 118)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDEFCE

    #FDEFCE

    oklch(95.5% 0.046 87.8)

  • #E2F3FF

    #E2F3FF

    oklch(95.5% 0.024 238.4)

  • #F2EDFF

    #F2EDFF

    oklch(95.5% 0.025 298.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDEFCE

    #FDEFCE

    oklch(95.5% 0.046 87.8)

  • #D0F9FF

    #D0F9FF

    oklch(95.5% 0.043 207.3)

  • #FFE8FE

    #FFE8FE

    oklch(95.6% 0.038 327.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDEFCE

    #FDEFCE

    oklch(95.5% 0.046 87.8)

  • #D1FBF0

    #D1FBF0

    oklch(95.6% 0.046 177.6)

  • #EAF0FF

    #EAF0FF

    oklch(95.5% 0.021 268.4)

  • #FFEAF0

    #FFEAF0

    oklch(95.6% 0.024 358.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDEFCE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDEFCE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.