#FDEEDB

Closest named color: Papaya Whip (#FFEFD5). oklch(95.6% 0.03 73.9), rgb(253, 238, 219).

Aa

Black text reads best on this color (18.42:1).

About this color

#FDEEDB is a very light close to neutral grey. In OKLCH its lightness is 96%, its chroma 0.030. It has too little chroma to lean warm or cool. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.009 away. Black text reads best on it, at 18.42:1.

Hue familyNeutrals
Lightnessvery light (96%)
Chromaclose to neutral grey (0.030)
Temperatureneutral
Nearest namePapaya Whip (#FFEFD5)
Black text18.42:1
White text1.13:1

Values

HEX#FDEEDB
RGBrgb(253, 238, 219)
HSLhsl(34, 89%, 93%)
OKLCHoklch(95.6% 0.03 73.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDEEDB 1.13:1 Fails Lc -7.6 Not readable
Black text on #FDEEDB 18.42:1 AAA Lc 97.1 Preferred for body text
#FDEEDB text on white 1.13:1 Fails Lc 0.0 Not readable
#FDEEDB text on black 18.42:1 AAA Lc -98.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FDEEDB

    oklch(95.6% 0.03 73.9)

  2. Step 100

    100

    #EEE9E2

    oklch(93.6% 0.011 76.6)

  3. Step 200

    200

    #E2D7CA

    oklch(88.4% 0.021 72.1)

  4. Step 300

    300

    #D0BDA6

    oklch(80.8% 0.038 72.5)

  5. Step 400

    400

    #B89B76

    oklch(70.6% 0.061 73.3)

  6. Step 500

    500

    #A68252

    oklch(63% 0.078 73.6)

  7. Step 600

    600

    #916B36

    oklch(55.5% 0.085 73.6)

  8. Step 700

    700

    #7C5928

    oklch(49.1% 0.08 73.1)

  9. Step 800

    800

    #644923

    oklch(42.6% 0.065 73.8)

  10. Step 900

    900

    #523D21

    oklch(37.6% 0.051 73.1)

  11. Step 950

    950

    #302414

    oklch(27% 0.032 73.7)

Export this scale for Tailwind in the Tailwind colors tool

#FDEEDB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4EEDA0.012
Deuteranopia (no green cones)#F8F1DB0.010
Tritanopia (no blue cones)#FFEAE90.025
Achromatopsia (no color)#F0F0F00.030

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDEEDB

    #FDEEDB

    oklch(95.6% 0.03 73.9)

  • #E7F2FF

    #E7F2FF

    oklch(95.7% 0.021 252.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDEEDB

    #FDEEDB

    oklch(95.6% 0.03 73.9)

  • #FFECE4

    #FFECE4

    oklch(95.6% 0.023 44.3)

  • #F3F2DB

    #F3F2DB

    oklch(95.6% 0.03 104.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDEEDB

    #FDEEDB

    oklch(95.6% 0.03 73.9)

  • #DDF5FF

    #DDF5FF

    oklch(95.6% 0.029 224.7)

  • #EEEFFF

    #EEEFFF

    oklch(95.6% 0.021 283.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDEEDB

    #FDEEDB

    oklch(95.6% 0.03 73.9)

  • #DBF7F6

    #DBF7F6

    oklch(95.6% 0.029 194.1)

  • #F8EBFF

    #F8EBFF

    oklch(95.6% 0.03 314)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDEEDB

    #FDEEDB

    oklch(95.6% 0.03 73.9)

  • #DFF7EB

    #DFF7EB

    oklch(95.5% 0.03 164.3)

  • #E7F2FF

    #E7F2FF

    oklch(95.7% 0.021 252.5)

  • #FFE9F5

    #FFE9F5

    oklch(95.5% 0.029 343.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDEEDB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDEEDB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.